Player Matchup

Merlin
Merlin
 
Merlin
Level 20
God Stats
1W - 2L
1,453 SR
Queue Stats
12W - 18L
1,102 Elo+
Solo
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 14
God Stats
0W - 2L
1,210 SR
Queue Stats
7W - 21L
1,048 Elo+
Solo
Loki
Loki
Luisro_97
Loki
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Discordia
Discordia
Salvjiia
Discordia
Level 6
God Stats
11W - 7L
1,295 SR
Queue Stats
17W - 26L
1,500 Elo+
Solo
Tyr
Tyr
xX_LazO_Xx08
Tyr
Level 27
God Stats
24W - 20L
1,455 SR
Queue Stats
48W - 51L
1,252 Elo+
Solo
Team Averages
Level 17
1,383 SR
1,280 Elo+

VS

Team Averages
Level 17
1,288 SR
1,125 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 15
God Stats
48W - 79L
1,252 SR
Queue Stats
73W - 129L
1,014 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
4W - 9L
1,251 SR
Queue Stats
139W - 186L
1,054 Elo+
Solo
Artemis
Artemis
Novedofthenight
Artemis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 111L
1,187 Elo+
Solo
Eset
Eset
d0nk3yBra1ns
Eset
Level 6
God Stats
5W - 1L
1,098 SR
Queue Stats
37W - 39L
1,132 Elo+
Solo
Ymir
Ymir
dennyharper1_
Ymir
Level 18
God Stats
30W - 42L
1,337 SR
Queue Stats
38W - 66L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
1 / 10 / 5
10,827
902
2,590
13,254
5,320
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
 
Ratatoskr
14
0 / 8 / 0
9,371
781
1,535
8,322
2,689
Loki
18
5 / 9 / 4
12,373
1,031
7,645
23,967
9,822
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Salvjiia
Discordia
18
2 / 7 / 8
12,410
1,034
15,199
16,256
11,054
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 7 / 4
11,495
958
14,318
17,114
10,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
4 / 5 / 15
12,219
1,018
5,667
12,573
5,696
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Nemesis
 
Nemesis
20
22 / 1 / 8
15,277
1,273
23,401
9,283
4,091
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
5 / 2 / 15
12,254
1,021
17,337
7,668
4,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 2 / 17
12,947
1,079
7,687
7,487
4,769
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
5 / 3 / 17
13,606
1,134
10,522
15,960
19,422
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
112
11
Kills
40
41
Deaths
13
21
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
10
5
0.35
L
Ratatoskr
 
Ratatoskr
0
8
0
0
W
Jormungandr
 
Jormungandr
4
5
15
2.3
W
Nemesis
 
Nemesis
22
1
8
26
L
Loki
5
9
4
0.78
W
5
2
15
6.25
L
Discordia
Salvjiia
Discordia
2
7
8
0.86
W
4
2
17
6.25
W
5
3
17
4.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,287
Damage
64,614
78,913
Taken
52,971
39,523
Mitigated
38,390
1,547
Healing
2,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,590
536
0
0
13,254
5,320
0
3,249
10,005
9,574
0
L
Ratatoskr
 
Ratatoskr
1,535
797
0
0
8,322
2,689
0
2,769
5,553
0
4,780
W
Jormungandr
 
Jormungandr
5,667
3,208
0
0
12,573
5,696
0
6,971
5,602
23,234
0
W
Nemesis
 
Nemesis
23,401
18,404
0
1,477
9,283
4,091
0
2,224
7,059
0
38,717
L
Loki
7,645
3,584
0
270
23,967
9,822
0
6,156
17,811
0
21,716
W
17,337
11,929
0
291
7,668
4,412
0
1,881
5,787
0
27,018
L
Discordia
Salvjiia
Discordia
15,199
3,818
0
0
16,256
11,054
0
5,597
10,528
45,168
0
W
7,687
1,043
670
231
7,487
4,769
0
1,464
6,023
32,030
0
W
10,522
3,315
0
0
15,960
19,422
0
5,341
10,007
32,289
0
L
14,318
2,601
0
1,277
17,114
10,638
0
5,974
11,140
407
24,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,476
Gold Earned
66,303
121
Minions Killed
217
3
Camps Cleared
8
893,219
Distance Traveled
999,430
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,827
902
13
1
1
148,287
0
L
Ratatoskr
9,371
781
1
0
0
113,329
2
W
Jormungandr
12,219
1,018
39
3
0
169,384
3
W
Nemesis
15,277
1,273
24
2
6
268,205
0
L
Loki
12,373
1,031
15
1
1
234,668
1
W
Artemis
12,254
1,021
21
2
1
176,645
1
L
Discordia
12,410
1,034
70
6
1
155,651
1
W
Eset
12,947
1,079
69
6
1
175,440
3
W
Ymir
13,606
1,134
64
5
0
209,756
0
L
Tyr
11,495
958
22
2
0
241,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role