Player Matchup

Bastet
Bastet
 
Bastet
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Achrafcherachi
Neith
Level 32
God Stats
8W - 4L
1,356 SR
Queue Stats
113W - 123L
1,238 Elo+
Party 3
Nox
Nox
PHARAON1312
Nox
Level 20
God Stats
4W - 4L
1,366 SR
Queue Stats
19W - 28L
1,241 Elo+
Party 1
Thanatos
Thanatos
SparKling43
Thanatos
Level 14
God Stats
1W - 1L
1,277 SR
Queue Stats
1W - 5L
1,033 Elo+
Solo
Artio
Artio
undum
Artio
Level 20
God Stats
4W - 1L
1,584 SR
Queue Stats
23W - 32L
1,253 Elo+
Party 1
Team Averages
Level 20
1,416 SR
1,253 Elo+

VS

Team Averages
Level 17
1,290 SR
1,244 Elo+
Fenrir
Fenrir
FireMaldini99
Fenrir
Level 28
God Stats
0W - 4L
1,217 SR
Queue Stats
16W - 30L
1,131 Elo+
Party 2
Hel
Hel
Galavant11
Hel
Level 17
God Stats
0W - 4L
1,194 SR
Queue Stats
13W - 26L
1,220 Elo+
Party 2
Jing Wei
Jing Wei
Sagittaria2811
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SymbioteBro
Kukulkan
Level 8
God Stats
6W - 6L
1,290 SR
Queue Stats
6W - 7L
1,220 Elo+
Solo
Jormungandr
Jormungandr
bananah03
Jormungandr
Level 25
God Stats
2W - 6L
1,252 SR
Queue Stats
22W - 41L
1,150 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 4 / 2
9,762
488
5,844
9,656
3,310
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
6 / 2 / 10
10,068
503
13,105
12,246
4,881
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 3 / 10
9,245
462
8,886
8,369
3,389
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
SparKling43
Thanatos
18
13 / 2 / 3
11,698
585
11,649
15,510
5,872
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
undum
Artio
14
1 / 2 / 10
9,362
468
5,112
15,606
16,994
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
7,470
374
3,488
12,550
4,464
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 7 / 1
7,405
370
4,284
12,070
10,040
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jing Wei
17
6 / 7 / 2
10,713
536
9,296
13,432
4,766
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
SymbioteBro
Kukulkan
16
5 / 3 / 4
10,549
527
12,696
7,017
2,515
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
bananah03
Jormungandr
13
1 / 2 / 3
7,810
391
7,038
10,575
10,272
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
27
Kills
13
13
Deaths
27
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
4
2
1
W
6
2
10
5.5
L
0
8
1
0.06
L
1
7
1
0.21
W
4
3
10
3
L
Jing Wei
6
7
2
1
W
Thanatos
SparKling43
Thanatos
13
2
3
7.25
L
Kukulkan
SymbioteBro
Kukulkan
5
3
4
2.33
L
Jormungandr
bananah03
Jormungandr
1
2
3
1.25
W
Artio
undum
Artio
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,596
Damage
36,802
61,387
Taken
55,644
34,446
Mitigated
32,057
26,382
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
5,844
1,548
0
708
9,656
3,310
1,140
0
9,656
0
43,463
W
13,105
7,220
0
5,620
12,246
4,881
1,723
6,029
6,217
0
62,668
L
3,488
680
0
1,764
12,550
4,464
0
1,926
10,624
0
31,042
L
4,284
1,304
990
1,970
12,070
10,040
765
4,442
7,628
22,610
0
W
8,886
681
0
1,263
8,369
3,389
763
5,761
2,608
48,317
0
L
Jing Wei
9,296
7,675
0
0
13,432
4,766
622
1,944
11,488
0
49,556
W
Thanatos
SparKling43
Thanatos
11,649
4,130
0
15,477
15,510
5,872
1,402
3,272
12,238
0
72,591
L
Kukulkan
SymbioteBro
Kukulkan
12,696
755
156
294
7,017
2,515
318
1,573
5,444
64,562
0
L
Jormungandr
bananah03
Jormungandr
7,038
1,136
0
1,000
10,575
10,272
461
4,113
6,462
35,681
0
W
Artio
undum
Artio
5,112
571
473
2,841
15,606
16,994
243
8,956
6,650
21,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,135
Gold Earned
43,947
407
Minions Killed
340
0
Camps Cleared
0
1,838,514
Distance Traveled
1,626,562
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,762
488
76
4
0
378,242
3
W
Neith
10,068
503
108
5
0
384,844
0
L
Fenrir
7,470
374
49
2
0
390,205
0
L
Hel
7,405
370
41
2
0
243,321
3
W
Nox
9,245
462
91
5
0
322,977
0
L
Jing Wei
10,713
536
73
4
0
363,631
1
W
Thanatos
11,698
585
100
5
0
368,958
2
L
Kukulkan
10,549
527
135
7
0
306,601
1
L
Jormungandr
7,810
391
42
2
0
322,804
3
W
Artio
9,362
468
32
2
0
383,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role