Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 33L
1,430 Elo+
Party 1
Thoth
Thoth
Felios
Thoth
Level 145
God Stats
2W - 1L
1,286 SR
Queue Stats
115W - 120L
1,410 Elo+
Party 1
Terra
Terra
FrenchFighter176
Terra
Level 148
God Stats
7W - 8L
1,304 SR
Queue Stats
562W - 567L
1,529 Elo+
Solo
Osiris
Osiris
Gameraider20
Osiris
Level 129
God Stats
5W - 0L
1,945 SR
Queue Stats
62W - 87L
1,409 Elo+
Party 1
Medusa
Medusa
dirtybuttcrack32
Medusa
Level 24
God Stats
1W - 0L
1,987 SR
Queue Stats
36W - 24L
1,647 Elo+
Solo
Team Averages
Level 111
1,604 SR
1,485 Elo+

VS

Team Averages
Level 75
1,535 SR
1,569 Elo+
Terra
Terra
GaMer I JetCroc
Terra
Level 120
God Stats
0W - 1L
1,551 SR
Queue Stats
82W - 75L
1,622 Elo+
Solo
Amaterasu
Amaterasu
SSEMPITERNALL
Amaterasu
Level 29
God Stats
3W - 3L
1,581 SR
Queue Stats
305W - 241L
1,668 Elo+
Solo
Zhong Kui
Zhong Kui
Superman90
Zhong Kui
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
105W - 127L
1,501 Elo+
Solo
Merlin
Merlin
breakfools
Merlin
Level 68
God Stats
4W - 5L
1,544 SR
Queue Stats
195W - 206L
1,553 Elo+
Solo
Neith
Neith
eltratto
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
2 / 1 / 9
7,405
741
5,734
10,550
8,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thoth
Felios
Thoth
17
7 / 1 / 6
9,677
968
12,457
5,875
2,158
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 0 / 4
7,006
701
2,864
9,546
7,377
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Osiris
13
5 / 3 / 6
7,705
771
7,547
10,396
9,408
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 1 / 7
7,258
726
6,639
7,755
3,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
6,725
673
4,685
6,674
4,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
SSEMPITERNALL
Amaterasu
15
3 / 2 / 3
7,970
797
9,480
8,806
7,414
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Defender's Blessing

Defender's Blessing

+100 Health +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK Mitigate damage to gain Stacks. Mitigating 50 damage provides 1 Stack. At 75 Stacks Defender's Blessing Evolves, gaining +150 Health and Mana.

Zhong Kui
Superman90
Zhong Kui
13
1 / 4 / 3
7,253
725
10,978
10,939
5,561
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
breakfools
Merlin
16
2 / 2 / 2
8,352
835
7,951
4,370
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
eltratto
Neith
10
0 / 5 / 3
6,489
649
2,870
7,771
2,486
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
15
Kills
6
6
Deaths
15
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
9
6.5
W
Thoth
Felios
Thoth
7
1
6
10
W
1
0
4
3
L
0
2
4
1
W
Osiris
5
3
6
2.67
L
Amaterasu
SSEMPITERNALL
Amaterasu
3
2
3
2.25
L
Zhong Kui
Superman90
Zhong Kui
1
4
3
0.63
L
Merlin
breakfools
Merlin
2
2
2
1.5
W
0
1
7
3.5
L
Neith
eltratto
Neith
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,241
Damage
35,964
44,122
Taken
38,560
30,510
Mitigated
21,690
26,084
Healing
15,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,734
267
1,026
3,116
10,550
8,199
0
7,519
3,031
8,783
0
W
Thoth
Felios
Thoth
12,457
631
703
658
5,875
2,158
280
2,583
3,292
42,996
0
W
2,864
179
11,279
5,307
9,546
7,377
46
5,148
4,398
5,734
0
L
4,685
444
5,952
1,833
6,674
4,723
0
2,902
3,772
9,078
0
W
Osiris
7,547
1,482
389
1,820
10,396
9,408
164
5,997
4,399
0
10,070
L
Amaterasu
SSEMPITERNALL
Amaterasu
9,480
2,535
370
2,463
8,806
7,414
0
3,686
5,120
2,505
13,723
L
Zhong Kui
Superman90
Zhong Kui
10,978
1,545
973
2,827
10,939
5,561
0
7,257
3,682
20,295
0
L
Merlin
breakfools
Merlin
7,951
189
199
598
4,370
1,506
0
2,504
1,866
30,299
0
W
6,639
2,540
703
1,083
7,755
3,368
521
3,711
4,044
0
14,844
L
Neith
eltratto
Neith
2,870
969
94
306
7,771
2,486
0
4,706
3,065
0
4,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,051
Gold Earned
36,789
124
Minions Killed
94
0
Camps Cleared
0
966,090
Distance Traveled
899,767
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,405
741
20
2
0
169,110
0
W
Thoth
9,677
968
60
6
0
195,971
0
W
Terra
7,006
701
6
1
0
215,044
2
L
Terra
6,725
673
7
1
0
203,632
4
W
Osiris
7,705
771
8
1
0
188,452
0
L
Amaterasu
7,970
797
11
1
0
168,602
2
L
Zhong Kui
7,253
725
26
3
0
163,644
1
L
Merlin
8,352
835
46
5
0
180,423
0
W
Medusa
7,258
726
30
3
0
197,513
2
L
Neith
6,489
649
4
0
0
183,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role