Player Matchup

Yemoja
Yemoja
Darknesz17
Yemoja
Level 142
God Stats
3W - 5L
1,758 SR
Queue Stats
129W - 107L
1,555 Elo+
Party 1
Fenrir
Fenrir
GarchyA
Fenrir
Level 110
God Stats
2W - 2L
1,710 SR
Queue Stats
158W - 142L
1,550 Elo+
Party 1
Loki
Loki
Imperador007
Loki
Level 126
God Stats
1W - 1L
1,440 SR
Queue Stats
85W - 100L
1,451 Elo+
Solo
Nu Wa
Nu Wa
gonzachotalarga
Nu Wa
Level 119
God Stats
0W - 1L
1,511 SR
Queue Stats
47W - 72L
1,348 Elo+
Solo
Merlin
Merlin
мıkє
Merlin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 46L
1,573 Elo+
Party 1
Team Averages
Level 125
1,584 SR
1,496 Elo+

VS

Team Averages
Level 139
1,458 SR
1,432 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
AtemIshtar
Thoth
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
154W - 137L
1,383 Elo+
Solo
Ra
Ra
CrownClownz
Ra
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,236 Elo+
Solo
Da Ji
Da Ji
fredlewer
Da Ji
Level 153
God Stats
7W - 5L
1,500 SR
Queue Stats
376W - 385L
1,524 Elo+
Solo
Anubis
Anubis
lucasmar97
Anubis
Level 143
God Stats
6W - 3L
1,292 SR
Queue Stats
319W - 333L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Darknesz17
Yemoja
20
1 / 3 / 24
15,120
560
19,347
20,795
17,848
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
GarchyA
Fenrir
20
7 / 5 / 11
15,254
565
13,788
23,150
25,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
3 / 9 / 12
14,022
519
10,594
23,151
7,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 6 / 16
16,506
611
35,897
22,998
8,810
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
мıkє
Merlin
20
11 / 4 / 17
19,267
714
38,640
22,181
10,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
2 / 9 / 15
14,965
554
28,111
41,945
27,347
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thoth
20
7 / 4 / 11
16,249
602
17,660
20,728
8,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 3 / 20
16,283
603
15,666
20,785
12,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
fredlewer
Da Ji
20
6 / 9 / 14
16,206
600
16,595
30,873
17,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
lucasmar97
Anubis
20
7 / 4 / 12
17,563
650
25,187
18,126
11,192
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
99
29
Kills
27
27
Deaths
29
80
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
9
15
1.06
W
Thoth
7
4
11
3.13
W
5
3
20
5
L
Yemoja
Darknesz17
Yemoja
1
3
24
4.33
L
Fenrir
GarchyA
Fenrir
7
5
11
2.5
L
3
9
12
1
W
Da Ji
fredlewer
Da Ji
6
9
14
1.44
L
7
6
16
2.5
W
Anubis
lucasmar97
Anubis
7
4
12
3.25
L
Merlin
мıkє
Merlin
11
4
17
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,266
Damage
103,219
112,275
Taken
132,457
69,195
Mitigated
77,050
54,412
Healing
68,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
28,111
2,460
2,222
15,518
41,945
27,347
0
30,589
11,356
0
65,320
W
Thoth
17,660
1,395
1,949
3,934
20,728
8,358
2,298
16,418
4,310
64,227
0
W
15,666
680
19,162
10,321
20,785
12,877
1,294
13,535
7,250
63,426
0
L
Yemoja
Darknesz17
Yemoja
19,347
713
25,837
7,236
20,795
17,848
427
11,311
9,484
41,014
0
L
Fenrir
GarchyA
Fenrir
13,788
1,508
2,423
4,870
23,150
25,101
533
11,942
11,208
1,951
20,887
L
10,594
2,800
2,935
2,667
23,151
7,024
385
15,120
8,031
0
24,728
W
Da Ji
fredlewer
Da Ji
16,595
4,626
3,325
5,242
30,873
17,276
1,356
19,822
11,051
0
31,741
L
35,897
9,364
2,450
1,307
22,998
8,810
1,250
10,988
12,010
82,319
0
W
Anubis
lucasmar97
Anubis
25,187
75
914
5,532
18,126
11,192
1,639
14,258
3,868
93,122
0
L
Merlin
мıkє
Merlin
38,640
1,336
839
3,848
22,181
10,412
878
9,152
13,029
102,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,169
Gold Earned
81,266
290
Minions Killed
394
0
Camps Cleared
0
2,319,147
Distance Traveled
2,207,343
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,965
554
40
1
0
425,329
2
W
Thoth
16,249
602
68
3
0
474,682
2
W
Ra
16,283
603
87
3
0
505,769
2
L
Yemoja
15,120
560
29
1
0
501,991
0
L
Fenrir
15,254
565
17
1
0
466,477
0
L
Loki
14,022
519
31
1
0
411,248
6
W
Da Ji
16,206
600
40
1
0
426,179
4
L
Nu Wa
16,506
611
90
3
0
450,871
0
W
Anubis
17,563
650
159
6
0
375,384
1
L
Merlin
19,267
714
123
5
0
488,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role