Player Matchup

Merlin
Merlin
Diogo87964536
Merlin
Level 6
God Stats
2W - 3L
1,715 SR
Queue Stats
2W - 3L
1,690 Elo+
Party 2
Da Ji
Da Ji
RULE34AKENO
Da Ji
Level 19
God Stats
0W - 3L
1,241 SR
Queue Stats
32W - 55L
1,325 Elo+
Solo
Neith
Neith
carlosfernando02
Neith
Level 15
God Stats
0W - 2L
1,403 SR
Queue Stats
25W - 46L
1,304 Elo+
Party 2
Team Averages
Level 13
1,453 SR
1,440 Elo+

VS

Team Averages
Level 77
1,477 SR
1,455 Elo+
Serqet
Serqet
 
Serqet
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Fefelle
Neith
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,403 Elo+
Party 1
Janus
Janus
TheGodsBlackRx
Janus
Level 7
God Stats
2W - 1L
1,430 SR
Queue Stats
4W - 4L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
6,787
617
4,905
10,550
2,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 8 / 1
7,942
722
4,415
10,063
2,132
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 7 / 1
6,838
622
2,895
10,043
2,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
10 / 0 / 4
9,732
885
10,599
5,379
1,748
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
Fefelle
Neith
11
7 / 2 / 8
9,001
818
8,821
7,134
2,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 3 / 7
8,112
737
5,271
4,577
1,205
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
21
21
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
10
0
4
12
L
1
6
0
0.17
W
Neith
Fefelle
Neith
7
2
8
5.5
L
3
8
1
0.44
W
4
3
7
2.5
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,215
Damage
24,691
30,656
Taken
17,090
6,728
Mitigated
5,263
1,543
Healing
1,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,599
1,430
0
470
5,379
1,748
0
652
4,727
0
32,678
L
4,905
48
0
0
10,550
2,288
0
2,488
7,932
14,152
0
W
Neith
Fefelle
Neith
8,821
2,377
0
1,219
7,134
2,310
619
2,872
4,262
0
26,862
L
4,415
1,446
0
1,108
10,063
2,132
0
948
8,979
0
18,850
W
5,271
850
0
0
4,577
1,205
200
1,457
3,120
20,776
0
L
2,895
1,220
0
435
10,043
2,308
0
1,887
7,875
0
21,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,567
Gold Earned
26,845
85
Minions Killed
128
0
Camps Cleared
0
513,358
Distance Traveled
628,986
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,732
885
44
4
0
239,585
0
L
Merlin
6,787
617
21
2
0
174,574
0
W
Neith
9,001
818
49
4
0
206,793
2
L
Da Ji
7,942
722
29
3
0
176,626
0
W
Janus
8,112
737
35
3
0
182,608
0
L
Neith
6,838
622
35
3
0
162,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role