Player Matchup

Fenrir
Fenrir
Bronze III
ByRayored
Fenrir
Bronze III
Level 45
God Stats
0W - 1L
1,238 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,238 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,074 SR
1,436 MMR
Ullr
Ullr
Gold IV
conzojay
Ullr
Gold IV
Level 107
God Stats
8W - 8L
1,074 SR
Queue Stats
185W - 174L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByRayored
Fenrir
10
1 / 5 / 0
7,370
670
2,303
12,917
3,999
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AgniPeleTyrAh Muzen CabScylla

VS

Bans
SkadiYmirHeimdallrHun BatzAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
5 / 1 / 0
10,342
940
10,123
7,873
3,311
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ByRayored
Fenrir
1
5
0
0.2
W
Ullr
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,303
Damage
10,123
12,917
Taken
7,873
3,999
Mitigated
3,311
1,353
Healing
430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ByRayored
Fenrir
2,303
314
0
1,353
12,917
3,999
0
0
12,917
0
21,305
W
Ullr
10,123
4,104
0
430
7,873
3,311
1,801
100
7,773
0
72,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,370
Gold Earned
10,342
38
Minions Killed
137
0
Camps Cleared
0
224,230
Distance Traveled
213,136
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,370
670
38
3
0
224,230
0
W
Ullr
10,342
940
137
12
0
213,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role