Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Diamond II
Bodia
Hercules
Diamond II
Level 147
God Stats
0W - 2L
1,709 SR
Queue Stats
228W - 196L
2,151 MMR
Solo
Thoth
Thoth
Diamond V
DsqoReformed
Thoth
Diamond V
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
31W - 37L
2,319 MMR
Solo
Sylvanus
Sylvanus
Masters
FILM4η
Sylvanus
Masters
Level 151
God Stats
3W - 2L
1,500 SR
Queue Stats
458W - 443L
2,221 MMR
Solo
Jormungandr
Jormungandr
Platinum I
silvé
Jormungandr
Platinum I
Level 158
God Stats
1W - 3L
1,732 SR
Queue Stats
36W - 30L
2,232 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,588 SR
2,084 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,454 SR
2,031 MMR
Hel
Hel
Platinum I
 
Hel
Platinum I
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
Artiс
Sobek
Diamond IV
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
71W - 63L
2,210 MMR
Solo
Apollo
Apollo
Diamond V
Rodrirafa
Apollo
Diamond V
Level 155
God Stats
25W - 30L
1,658 SR
Queue Stats
201W - 200L
1,918 MMR
Solo
Ra
Ra
Masters
Wubanek
Ra
Masters
Level 160
God Stats
16W - 14L
1,276 SR
Queue Stats
366W - 392L
2,284 MMR
Party 1
Fenrir
Fenrir
Diamond I
xiiu
Fenrir
Diamond I
Level 160
God Stats
7W - 10L
1,334 SR
Queue Stats
294W - 320L
2,242 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
3 / 6 / 2
13,419
537
14,487
18,481
6,852
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Bodia
Hercules
19
2 / 4 / 4
13,177
527
9,246
19,841
16,827
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
4 / 7 / 3
13,356
534
9,553
15,326
5,607
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
FILM4η
Sylvanus
20
2 / 10 / 6
13,139
526
16,700
25,269
11,594
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jormungandr
silvé
Jormungandr
19
3 / 4 / 1
12,694
508
20,187
28,199
39,461
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
KukulkanThe MorriganPersephoneOdinSusano

VS

Bans
CamazotzHeimdallrYemojaHun BatzUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
20
2 / 3 / 8
14,098
564
14,835
25,644
23,997
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
Artiс
Sobek
20
5 / 2 / 17
15,153
606
10,996
23,573
34,265
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Rodrirafa
Apollo
20
7 / 3 / 9
15,486
619
10,931
14,302
4,342
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 1 / 15
16,417
657
19,592
16,364
6,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
xiiu
Fenrir
20
11 / 5 / 17
16,177
647
27,956
26,935
21,923
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
97
14
Kills
31
31
Deaths
14
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
6
2
0.67
W
Hel
 
Hel
2
3
8
2
W
Sobek
Artiс
Sobek
5
2
17
6.75
L
Hercules
Bodia
Hercules
2
4
4
1
L
4
7
3
0.79
L
Sylvanus
FILM4η
Sylvanus
2
10
6
0.5
W
Apollo
Rodrirafa
Apollo
7
3
9
3.83
W
6
1
15
13.5
L
Jormungandr
silvé
Jormungandr
3
4
1
0.88
W
Fenrir
xiiu
Fenrir
11
5
17
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,173
Damage
84,310
107,116
Taken
106,818
80,341
Mitigated
91,077
23,928
Healing
58,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
14,487
7,948
0
5,129
18,481
6,852
1,370
5,003
13,478
0
122,996
W
Hel
 
Hel
14,835
1,961
5,464
13,437
25,644
23,997
2,109
18,591
7,053
93,532
0
W
Sobek
Artiс
Sobek
10,996
964
0
7,613
23,573
34,265
1,248
5,966
17,607
31,848
0
L
Hercules
Bodia
Hercules
9,246
2,019
0
2,810
19,841
16,827
0
8,259
11,582
0
74,491
L
9,553
526
0
410
15,326
5,607
0
7,345
7,981
88,864
0
L
Sylvanus
FILM4η
Sylvanus
16,700
2,226
1,210
6,835
25,269
11,594
0
10,234
15,035
91,987
0
W
Apollo
Rodrirafa
Apollo
10,931
7,815
0
4,619
14,302
4,342
9,920
2,963
11,339
0
102,530
W
19,592
1,448
10,512
8,033
16,364
6,550
2,133
9,839
6,525
165,666
0
L
Jormungandr
silvé
Jormungandr
20,187
4,863
0
7,534
28,199
39,461
197
15,335
12,864
97,984
0
W
Fenrir
xiiu
Fenrir
27,956
9,664
0
8,423
26,935
21,923
2,376
11,658
15,277
680
95,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,785
Gold Earned
77,331
763
Minions Killed
731
0
Camps Cleared
0
2,207,852
Distance Traveled
2,516,448
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,419
537
194
8
0
410,395
9
W
Hel
14,098
564
153
6
0
447,190
4
W
Sobek
15,153
606
27
1
0
500,284
4
L
Hercules
13,177
527
112
4
0
487,256
11
L
Thoth
13,356
534
180
7
0
479,373
9
L
Sylvanus
13,139
526
131
5
0
411,425
1
W
Apollo
15,486
619
184
7
0
486,844
10
W
Ra
16,417
657
265
11
0
535,965
8
L
Jormungandr
12,694
508
146
6
0
419,403
2
W
Fenrir
16,177
647
102
4
0
546,165
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role