Player Matchup

Fenrir
Fenrir
AKA6IXGOD
Fenrir
Level 147
God Stats
1W - 2L
1,105 SR
Queue Stats
9W - 23L
966 Elo+
Party 1
Sun Wukong
Sun Wukong
Kahbarina
Sun Wukong
Level 29
God Stats
21W - 22L
1,448 SR
Queue Stats
200W - 206L
1,343 Elo+
Solo
Discordia
Discordia
TonyStarkQuill
Discordia
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 12L
819 Elo+
Party 1
Team Averages
Level 66
1,351 SR
1,043 Elo+

VS

Team Averages
Level 63
1,497 SR
1,282 Elo+
Nox
Nox
CalmalmalCal
Nox
Level 45
God Stats
4W - 3L
1,715 SR
Queue Stats
197W - 216L
1,357 Elo+
Solo
Neith
Neith
ivanziro
Neith
Level 128
God Stats
5W - 6L
1,516 SR
Queue Stats
50W - 79L
1,295 Elo+
Solo
Awilix
Awilix
radnik
Awilix
Level 17
God Stats
0W - 1L
1,259 SR
Queue Stats
6W - 13L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AKA6IXGOD
Fenrir
15
3 / 10 / 14
13,490
642
6,925
22,827
13,339
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Kahbarina
Sun Wukong
18
18 / 6 / 6
17,610
839
28,216
28,331
21,640
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
TonyStarkQuill
Discordia
15
6 / 7 / 15
14,635
697
15,016
14,679
4,802
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 11 / 9
15,064
717
22,105
21,738
8,895
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
ivanziro
Neith
16
10 / 3 / 9
15,636
745
17,610
17,826
7,631
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
radnik
Awilix
13
3 / 13 / 12
13,415
639
14,144
22,063
11,589
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
53
27
Kills
23
23
Deaths
27
35
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AKA6IXGOD
Fenrir
3
10
14
1
L
10
11
9
1.32
W
Sun Wukong
Kahbarina
Sun Wukong
18
6
6
3.5
W
Discordia
TonyStarkQuill
Discordia
6
7
15
1.93
L
Neith
ivanziro
Neith
10
3
9
4.83
L
Awilix
radnik
Awilix
3
13
12
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,157
Damage
53,859
65,837
Taken
61,627
39,781
Mitigated
28,115
13,468
Healing
13,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AKA6IXGOD
Fenrir
6,925
1,890
0
3,094
22,827
13,339
596
6,433
16,394
0
23,566
L
22,105
5,096
0
6,845
21,738
8,895
357
5,821
15,917
51,508
0
W
Sun Wukong
Kahbarina
Sun Wukong
28,216
8,406
903
7,578
28,331
21,640
1,471
10,444
17,887
0
75,191
W
Discordia
TonyStarkQuill
Discordia
15,016
1,427
214
1,679
14,679
4,802
876
5,245
9,434
56,796
0
L
Neith
ivanziro
Neith
17,610
8,017
0
5,107
17,826
7,631
1,734
3,801
14,025
0
84,968
L
Awilix
radnik
Awilix
14,144
7,300
0
1,649
22,063
11,589
172
5,805
16,258
0
25,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,735
Gold Earned
44,115
181
Minions Killed
217
0
Camps Cleared
0
1,120,901
Distance Traveled
900,949
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,490
642
34
2
0
390,088
3
L
Nox
15,064
717
70
3
0
296,403
1
W
Sun Wukong
17,610
839
86
4
0
390,953
1
W
Discordia
14,635
697
61
3
0
339,860
0
L
Neith
15,636
745
125
6
0
300,203
2
L
Awilix
13,415
639
22
1
0
304,343
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role