Player Matchup

Nox
Nox
Da Bombb Hero
Nox
Level 28
God Stats
4W - 5L
1,500 SR
Queue Stats
115W - 93L
1,563 Elo+
Party 2
Geb
Geb
Treyplays1
Geb
Level 24
God Stats
0W - 3L
1,541 SR
Queue Stats
57W - 51L
1,365 Elo+
Party 2
Neith
Neith
トーラル
Neith
Level 28
God Stats
28W - 28L
1,423 SR
Queue Stats
61W - 84L
1,226 Elo+
Solo
Team Averages
Level 27
1,488 SR
1,385 Elo+

VS

Team Averages
Level 95
1,500 SR
1,303 Elo+
Hera
Hera
CommandantCrisp
Hera
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,305 Elo+
Party 1
Rama
Rama
ThicciusRex
Rama
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,305 Elo+
Party 1
Odin
Odin
Upgrayedd88
Odin
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 2
9,555
683
7,294
8,713
3,196
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 2 / 5
8,123
580
2,465
8,605
5,090
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 4
8,922
637
7,962
10,867
3,961
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 6
8,043
575
4,948
6,651
1,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 2 / 3
9,833
702
9,388
7,203
2,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 3 / 4
9,185
656
7,516
10,265
8,088
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
8
Kills
9
9
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
4
6
0.75
L
5
5
2
1.2
W
6
2
3
3.75
L
0
2
5
1.25
W
3
3
4
1.67
L
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,721
Damage
21,852
28,185
Taken
24,119
12,247
Mitigated
12,217
3,328
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,948
1,412
0
0
6,651
1,897
312
3,084
3,567
24,099
0
L
7,294
631
0
0
8,713
3,196
0
2,087
6,626
28,809
0
W
9,388
5,700
465
600
7,203
2,232
336
3,486
3,717
0
39,031
L
2,465
663
0
139
8,605
5,090
0
1,144
7,461
5,412
0
W
7,516
2,330
0
3,431
10,265
8,088
185
3,229
7,036
0
16,936
L
7,962
4,111
0
3,189
10,867
3,961
104
1,773
9,094
0
37,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,600
Gold Earned
27,061
115
Minions Killed
146
0
Camps Cleared
0
676,166
Distance Traveled
725,206
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,043
575
40
3
0
227,426
2
L
Nox
9,555
683
43
3
0
238,520
1
W
Rama
9,833
702
76
5
0
232,632
1
L
Geb
8,123
580
5
0
0
216,231
1
W
Odin
9,185
656
30
2
0
265,148
10
L
Neith
8,922
637
67
5
0
221,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role