Player Matchup

Nemesis
Nemesis
Chromiezz
Nemesis
Level 61
God Stats
2W - 7L
1,414 SR
Queue Stats
18W - 19L
1,430 Elo+
Solo
Kukulkan
Kukulkan
DJQUAN4
Kukulkan
Level 87
God Stats
57W - 49L
1,507 SR
Queue Stats
136W - 144L
1,384 Elo+
Solo
Odin
Odin
XxmataxX
Odin
Level 34
God Stats
3W - 3L
1,608 SR
Queue Stats
17W - 17L
1,370 Elo+
Solo
Team Averages
Level 61
1,510 SR
1,395 Elo+

VS

Team Averages
Level 68
1,527 SR
1,363 Elo+
Chernobog
Chernobog
BiggoHiggo
Chernobog
Level 87
God Stats
158W - 157L
1,511 SR
Queue Stats
393W - 409L
1,381 Elo+
Party 1
Sun Wukong
Sun Wukong
Endless050TV
Sun Wukong
Level 69
God Stats
5W - 6L
1,515 SR
Queue Stats
18W - 35L
1,308 Elo+
Party 1
Thoth
Thoth
kingofkrunk93
Thoth
Level 49
God Stats
133W - 104L
1,556 SR
Queue Stats
138W - 114L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Chromiezz
Nemesis
8
1 / 2 / 2
8,680
543
4,059
8,761
2,401
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Kukulkan
DJQUAN4
Kukulkan
13
0 / 2 / 7
9,799
612
8,731
6,555
2,033
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
12
6 / 4 / 1
10,623
664
6,746
13,033
9,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BiggoHiggo
Chernobog
12
4 / 4 / 4
10,737
671
7,360
12,948
4,918
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Endless050TV
Sun Wukong
9
0 / 2 / 5
8,998
562
5,381
10,776
5,249
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 3
10,351
647
9,358
4,497
1,530
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
7
Kills
8
8
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BiggoHiggo
Chernobog
4
4
4
1.5
L
Nemesis
Chromiezz
Nemesis
1
2
2
1
L
Kukulkan
DJQUAN4
Kukulkan
0
2
7
1.75
W
Sun Wukong
Endless050TV
Sun Wukong
0
2
5
1.25
L
Odin
6
4
1
1.63
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,536
Damage
22,099
28,349
Taken
28,221
13,679
Mitigated
11,697
6,078
Healing
9,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BiggoHiggo
Chernobog
7,360
3,214
43
4,360
12,948
4,918
1,768
4,159
8,789
0
42,173
L
Nemesis
Chromiezz
Nemesis
4,059
1,233
133
2,042
8,761
2,401
0
2,136
6,625
0
25,096
L
Kukulkan
DJQUAN4
Kukulkan
8,731
213
0
0
6,555
2,033
0
2,490
4,065
45,118
0
W
Sun Wukong
Endless050TV
Sun Wukong
5,381
674
0
3,979
10,776
5,249
123
4,108
6,668
0
27,810
L
Odin
6,746
2,043
0
3,903
13,033
9,245
0
4,795
8,238
37
22,827
W
9,358
106
700
771
4,497
1,530
481
476
4,021
41,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,102
Gold Earned
30,086
174
Minions Killed
198
0
Camps Cleared
0
755,373
Distance Traveled
885,187
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,737
671
85
5
0
291,714
0
L
Nemesis
8,680
543
44
3
0
243,619
1
L
Kukulkan
9,799
612
104
7
0
239,864
1
W
Sun Wukong
8,998
562
43
3
0
312,082
1
L
Odin
10,623
664
26
2
0
271,890
0
W
Thoth
10,351
647
70
4
0
281,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role