Player Matchup

Scylla
Scylla
Gold V
KillerCEG
Scylla
Gold V
Level 128
God Stats
8W - 6L
1,482 SR
Queue Stats
29W - 21L
1,660 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
RandorTheGreat
Kumbhakarna
Bronze III
Level 56
God Stats
0W - 1L
1,190 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold II
RustBeetle
Hun Batz
Gold II
Level 130
God Stats
0W - 1L
1,977 SR
Queue Stats
28W - 20L
1,695 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,550 SR
1,618 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,580 SR
1,584 MMR
Susano
Susano
Gold II
JansonP7
Susano
Gold II
Level 126
God Stats
17W - 14L
1,633 SR
Queue Stats
206W - 203L
1,493 MMR
Solo
Merlin
Merlin
Platinum II
Mashpot8t0z
Merlin
Platinum II
Level 107
God Stats
1W - 6L
1,500 SR
Queue Stats
203W - 264L
1,855 MMR
Party 2
Heimdallr
Heimdallr
Gold IV
whiteykidzbro
Heimdallr
Gold IV
Level 79
God Stats
7W - 3L
1,607 SR
Queue Stats
81W - 82L
1,404 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KillerCEG
Scylla
15
5 / 8 / 3
13,972
607
17,443
22,151
10,313
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
RandorTheGreat
Kumbhakarna
14
2 / 4 / 8
13,444
585
4,683
19,722
20,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
RustBeetle
Hun Batz
16
3 / 6 / 5
14,323
623
10,794
22,453
14,237
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
BacchusOdinChaacKukulkanPersephone

VS

Bans
ZeusHeraHou YiBaron SamediCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
JansonP7
Susano
16
7 / 2 / 9
15,190
660
16,642
13,477
4,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
18
6 / 1 / 10
16,293
708
19,479
13,442
4,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
whiteykidzbro
Heimdallr
14
4 / 7 / 7
13,882
604
16,855
20,391
6,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
43
10
Kills
17
18
Deaths
10
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Susano
JansonP7
Susano
7
2
9
5.75
L
Scylla
KillerCEG
Scylla
5
8
3
0.81
W
Merlin
6
1
10
11
L
Kumbhakarna
RandorTheGreat
Kumbhakarna
2
4
8
1.5
L
Hun Batz
RustBeetle
Hun Batz
3
6
5
0.92
W
Heimdallr
whiteykidzbro
Heimdallr
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,920
Damage
52,976
64,326
Taken
47,310
44,639
Mitigated
16,176
11,068
Healing
7,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
JansonP7
Susano
16,642
1,402
0
1,504
13,477
4,465
336
5,727
7,750
0
53,712
L
Scylla
KillerCEG
Scylla
17,443
577
0
4,289
22,151
10,313
585
5,513
16,638
57,505
0
W
Merlin
19,479
833
0
903
13,442
4,918
1,313
6,265
7,177
97,738
0
L
Kumbhakarna
RandorTheGreat
Kumbhakarna
4,683
238
513
776
19,722
20,089
240
7,202
12,520
26,870
0
L
Hun Batz
RustBeetle
Hun Batz
10,794
2,443
0
5,490
22,453
14,237
0
7,263
15,185
0
67,605
W
Heimdallr
whiteykidzbro
Heimdallr
16,855
6,198
0
5,429
20,391
6,793
1,740
10,234
10,157
0
80,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,739
Gold Earned
45,365
224
Minions Killed
313
0
Camps Cleared
0
1,311,516
Distance Traveled
1,148,353
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
15,190
660
62
3
0
423,264
0
L
Scylla
13,972
607
88
4
0
343,475
4
W
Merlin
16,293
708
157
7
0
373,713
3
L
Kumbhakarna
13,444
585
39
2
0
383,891
0
L
Hun Batz
14,323
623
97
4
0
584,150
5
W
Heimdallr
13,882
604
94
4
0
351,376
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role