Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
BonZiee
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,170 Elo+
Party 2
Kali
Kali
ElPardja
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 2
Vamana
Vamana
Kjra
Vamana
Level 30
God Stats
1W - 1L
1,714 SR
Queue Stats
8W - 6L
1,559 Elo+
Party 3
Hachiman
Hachiman
PhongisaGoodMan
Hachiman
Level 18
God Stats
3W - 1L
1,736 SR
Queue Stats
8W - 10L
1,481 Elo+
Party 3
Team Averages
Level 25
1,590 SR
1,393 Elo+

VS

Team Averages
Level 129
1,533 SR
1,548 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
JenHeart
Janus
Level 160
God Stats
12W - 6L
1,663 SR
Queue Stats
171W - 154L
1,577 Elo+
Party 1
Ymir
Ymir
教学南指导
Ymir
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 82L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 14 / 2
5,082
424
5,316
14,750
4,043
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 13 / 3
4,591
383
2,739
9,305
1,334
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
5
0 / 16 / 1
4,313
359
1,026
13,315
3,167
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vamana
Kjra
Vamana
9
2 / 6 / 0
6,014
501
4,804
10,027
5,247
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
8
0 / 5 / 0
4,749
396
6,624
11,669
2,404
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 0 / 6
9,151
763
10,160
5,113
1,732
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
 
Ne Zha
13
9 / 1 / 11
9,064
755
7,881
8,566
3,315
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thanatos
 
Thanatos
12
19 / 2 / 14
8,966
747
13,416
10,344
3,668
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
JenHeart
Janus
12
7 / 2 / 11
8,018
668
7,976
6,692
1,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
13 / 0 / 9
8,378
698
12,468
9,566
4,798
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
105
3
Kills
54
54
Deaths
5
6
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
14
2
0.14
W
Rama
 
Rama
6
0
6
9
W
Ne Zha
 
Ne Zha
9
1
11
14.5
W
Thanatos
 
Thanatos
19
2
14
13
L
0
13
3
0.12
L
Kali
0
16
1
0.03
W
Janus
JenHeart
Janus
7
2
11
6.25
L
Vamana
Kjra
Vamana
2
6
0
0.33
L
Hachiman
0
5
0
0
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,509
Damage
51,901
59,066
Taken
40,281
16,195
Mitigated
15,406
5,580
Healing
22,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,316
1,575
0
716
14,750
4,043
0
5,652
9,098
0
15,159
W
Rama
 
Rama
10,160
9,338
0
3,385
5,113
1,732
5,333
118
4,995
0
69,994
W
Ne Zha
 
Ne Zha
7,881
2,813
0
3,151
8,566
3,315
76
457
8,109
0
44,378
W
Thanatos
 
Thanatos
13,416
4,840
0
10,165
10,344
3,668
0
624
9,720
0
37,295
L
2,739
857
464
472
9,305
1,334
0
1,734
7,571
8,121
0
L
Kali
1,026
853
0
360
13,315
3,167
0
4,940
8,375
0
4,828
W
Janus
JenHeart
Janus
7,976
1,277
94
943
6,692
1,893
1,498
575
6,117
38,742
0
L
Vamana
Kjra
Vamana
4,804
2,131
0
1,798
10,027
5,247
0
5,726
4,301
0
16,340
L
Hachiman
6,624
3,628
0
1,770
11,669
2,404
0
2,392
9,277
0
25,069
W
12,468
4,943
0
4,551
9,566
4,798
28
965
8,601
43,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,749
Gold Earned
43,577
92
Minions Killed
395
0
Camps Cleared
0
952,827
Distance Traveled
1,186,438
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,082
424
22
2
0
187,728
0
W
Rama
9,151
763
137
11
0
177,245
0
W
Ne Zha
9,064
755
63
5
0
245,873
3
W
Thanatos
8,966
747
57
5
0
301,186
0
L
Ra
4,591
383
6
1
0
207,323
0
L
Kali
4,313
359
13
1
0
148,485
2
W
Janus
8,018
668
67
6
0
248,901
1
L
Vamana
6,014
501
14
1
0
222,984
0
L
Hachiman
4,749
396
37
3
0
186,307
1
W
Ymir
8,378
698
71
6
0
213,233
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role