Player Matchup

Scylla
Scylla
Astraaalz
Scylla
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,595 Elo+
Solo
Bastet
Bastet
Bacchus-18
Bastet
Level 106
God Stats
21W - 13L
1,554 SR
Queue Stats
654W - 588L
1,619 Elo+
Party 1
King Arthur
King Arthur
jason13voorhees6
King Arthur
Level 65
God Stats
17W - 16L
1,613 SR
Queue Stats
192W - 185L
1,553 Elo+
Party 1
Team Averages
Level 93
1,556 SR
1,589 Elo+

VS

Team Averages
Level 104
1,619 SR
1,640 Elo+
Merlin
Merlin
RaGe-_-TALAL
Merlin
Level 69
God Stats
18W - 10L
1,587 SR
Queue Stats
147W - 163L
1,680 Elo+
Solo
Medusa
Medusa
RazvanSud
Medusa
Level 117
God Stats
13W - 9L
1,607 SR
Queue Stats
77W - 81L
1,619 Elo+
Party 2
Bacchus
Bacchus
cristi_bacchus92
Bacchus
Level 125
God Stats
29W - 20L
1,664 SR
Queue Stats
73W - 68L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Astraaalz
Scylla
16
6 / 4 / 3
13,994
666
13,090
11,674
3,636
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Bacchus-18
Bastet
14
2 / 2 / 4
13,009
619
8,180
11,088
3,667
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
jason13voorhees6
King Arthur
13
2 / 1 / 2
12,097
576
8,499
11,725
11,221
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 4 / 4
13,353
636
11,791
12,147
4,102
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
RazvanSud
Medusa
13
2 / 5 / 2
12,391
590
5,278
12,872
4,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 1 / 3
12,366
589
7,523
11,101
12,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
6
7
Deaths
10
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
Astraaalz
Scylla
6
4
3
1.88
W
Bastet
Bacchus-18
Bastet
2
2
4
2
L
Merlin
1
4
4
0.75
L
Medusa
RazvanSud
Medusa
2
5
2
0.6
L
3
1
3
4.5
W
King Arthur
jason13voorhees6
King Arthur
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,769
Damage
24,592
34,487
Taken
36,120
18,524
Mitigated
20,344
2,900
Healing
2,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Astraaalz
Scylla
13,090
902
0
1,682
11,674
3,636
0
6,935
4,739
71,320
0
W
Bastet
Bacchus-18
Bastet
8,180
1,823
0
0
11,088
3,667
0
6,100
4,988
0
54,544
L
Merlin
11,791
320
0
577
12,147
4,102
230
4,555
7,592
84,018
0
L
Medusa
RazvanSud
Medusa
5,278
1,988
0
1,864
12,872
4,032
0
4,861
8,011
0
57,213
L
7,523
762
0
0
11,101
12,210
204
3,722
7,379
19,921
350
W
King Arthur
jason13voorhees6
King Arthur
8,499
1,363
0
1,218
11,725
11,221
0
6,197
5,528
0
38,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,100
Gold Earned
38,110
276
Minions Killed
300
0
Camps Cleared
0
1,245,053
Distance Traveled
1,146,519
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,994
666
125
6
0
362,109
0
W
Bastet
13,009
619
97
5
0
452,294
4
L
Merlin
13,353
636
181
9
0
384,606
3
L
Medusa
12,391
590
82
4
0
356,976
3
L
Bacchus
12,366
589
37
2
0
404,937
4
W
King Arthur
12,097
576
54
3
0
430,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role