Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Mooncastles
Da Ji
Level 26
God Stats
14W - 12L
1,596 SR
Queue Stats
427W - 431L
1,220 Elo+
Party 2
Eset
Eset
TIMIRU
Eset
Level 29
God Stats
0W - 1L
1,414 SR
Queue Stats
5W - 7L
1,631 Elo+
Solo
Team Averages
Level 54
1,503 SR
1,450 Elo+

VS

Team Averages
Level 103
1,551 SR
1,449 Elo+
Ymir
Ymir
Alex_Alberto-_-
Ymir
Level 151
God Stats
18W - 18L
1,584 SR
Queue Stats
560W - 402L
1,509 Elo+
Party 1
Sol
Sol
ThiagoIzah
Sol
Level 153
God Stats
7W - 2L
1,746 SR
Queue Stats
474W - 461L
1,481 Elo+
Party 1
Loki
Loki
TottiPicone7
Loki
Level 6
God Stats
2W - 1L
1,324 SR
Queue Stats
4W - 3L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 4 / 3
6,330
633
1,106
8,181
3,692
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

7
1 / 5 / 2
6,297
630
2,275
9,688
3,597
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Eset
TIMIRU
Eset
8
1 / 5 / 2
6,369
637
3,743
6,882
2,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 7
8,847
885
8,034
9,191
6,963
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
7 / 1 / 5
8,055
806
7,841
5,134
1,724
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 2 / 10
7,024
702
2,684
3,717
1,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
2
Kills
14
14
Deaths
3
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
3
0.38
W
7
0
7
10.5
L
1
5
2
0.4
L
Eset
TIMIRU
Eset
1
5
2
0.4
W
7
1
5
9.5
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,124
Damage
18,559
24,751
Taken
18,042
9,697
Mitigated
9,932
1,397
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,106
62
0
269
8,181
3,692
0
5,159
3,022
8,015
0
W
8,034
1,129
0
2,965
9,191
6,963
0
3,036
5,235
21,657
0
L
2,275
563
0
194
9,688
3,597
0
6,256
3,432
0
8,943
L
Eset
TIMIRU
Eset
3,743
715
334
600
6,882
2,408
215
4,540
2,342
15,596
0
W
7,841
1,360
0
2,453
5,134
1,724
2,352
508
4,626
27,215
0
W
2,684
688
0
396
3,717
1,245
474
1,423
2,294
0
16,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,996
Gold Earned
23,926
54
Minions Killed
111
0
Camps Cleared
0
465,372
Distance Traveled
531,819
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,330
633
10
1
0
160,787
4
W
Ymir
8,847
885
35
4
0
182,803
2
L
Da Ji
6,297
630
16
2
0
140,515
0
L
Eset
6,369
637
28
3
0
164,070
3
W
Sol
8,055
806
46
5
0
160,007
2
W
Loki
7,024
702
30
3
0
189,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role