Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 13
God Stats
3W - 1L
1,567 SR
Queue Stats
21W - 24L
1,367 Elo+
Solo
Nemesis
Nemesis
AssassinPaine21
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,384 Elo+
Party 3
Medusa
Medusa
ImmortalZinogre
Medusa
Level 26
God Stats
12W - 9L
1,771 SR
Queue Stats
204W - 201L
1,602 Elo+
Party 2
King Arthur
King Arthur
Uzil Cicatrix
King Arthur
Level 50
God Stats
25W - 26L
1,507 SR
Queue Stats
76W - 100L
1,495 Elo+
Party 3
Ullr
Ullr
kingsomim
Ullr
Level 26
God Stats
15W - 21L
1,546 SR
Queue Stats
226W - 240L
1,545 Elo+
Party 2
Team Averages
Level 25
1,578 SR
1,479 Elo+

VS

Team Averages
Level 16
1,542 SR
1,486 Elo+
Neith
Neith
 
Neith
Level 19
God Stats
48W - 44L
1,527 SR
Queue Stats
51W - 46L
1,481 Elo+
Solo
Ymir
Ymir
Mr_Durf
Ymir
Level 6
God Stats
37W - 25L
1,623 SR
Queue Stats
38W - 32L
1,574 Elo+
Party 1
Da Ji
Da Ji
Oni Yokia
Da Ji
Level 26
God Stats
68W - 57L
1,562 SR
Queue Stats
240W - 171L
1,566 Elo+
Solo
Discordia
Discordia
Sylerh
Discordia
Level 26
God Stats
15W - 10L
1,500 SR
Queue Stats
385W - 347L
1,348 Elo+
Solo
Anhur
Anhur
rocknK
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
3 / 6 / 27
14,643
976
9,959
20,043
24,037
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
0 / 10 / 28
13,668
911
8,775
25,720
18,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
17 / 3 / 21
17,106
1,140
35,260
15,528
6,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
Uzil Cicatrix
King Arthur
20
11 / 5 / 25
16,609
1,107
33,259
31,348
38,772
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
20
17 / 4 / 21
17,489
1,166
44,974
23,592
9,631
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

113

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
7 / 4 / 11
14,619
975
17,933
18,965
7,025
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
Mr_Durf
Ymir
20
3 / 9 / 18
14,665
978
19,555
39,124
18,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
Oni Yokia
Da Ji
20
14 / 13 / 9
17,148
1,143
23,933
32,318
14,162
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Sylerh
Discordia
20
4 / 9 / 12
14,640
976
27,659
23,128
9,334
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
rocknK
Anhur
20
0 / 13 / 17
13,651
910
15,837
25,647
9,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
95
48
Kills
28
28
Deaths
48
122
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
6
27
2.75
L
Neith
 
Neith
7
4
11
3.13
W
0
10
28
1.4
W
17
3
21
9.17
L
Ymir
Mr_Durf
Ymir
3
9
18
1.33
L
Da Ji
Oni Yokia
Da Ji
14
13
9
1.42
L
Discordia
Sylerh
Discordia
4
9
12
1.11
W
King Arthur
Uzil Cicatrix
King Arthur
11
5
25
4.7
W
Ullr
17
4
21
6.88
L
Anhur
rocknK
Anhur
0
13
17
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,227
Damage
104,917
116,231
Taken
139,182
97,835
Mitigated
58,470
31,662
Healing
8,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,959
1,395
7,248
7,154
20,043
24,037
0
9,411
10,632
18,297
0
L
Neith
 
Neith
17,933
12,667
0
2,082
18,965
7,025
0
1,035
17,930
0
38,587
W
8,775
1,846
0
2,719
25,720
18,628
0
10,085
15,635
0
14,273
W
35,260
17,040
0
0
15,528
6,767
0
6,983
8,545
0
57,244
L
Ymir
Mr_Durf
Ymir
19,555
2,358
0
0
39,124
18,933
0
3,053
36,071
34,321
0
L
Da Ji
Oni Yokia
Da Ji
23,933
6,318
0
0
32,318
14,162
0
3,289
29,029
0
27,020
L
Discordia
Sylerh
Discordia
27,659
1,528
1,504
3,589
23,128
9,334
0
1,735
21,393
74,546
0
W
King Arthur
Uzil Cicatrix
King Arthur
33,259
4,080
310
11,018
31,348
38,772
0
10,604
18,232
0
66,707
W
Ullr
44,974
35,622
0
3,213
23,592
9,631
0
10,131
13,461
0
75,709
L
Anhur
rocknK
Anhur
15,837
10,147
0
1,473
25,647
9,016
0
847
24,800
0
39,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,515
Gold Earned
74,723
212
Minions Killed
234
8
Camps Cleared
5
1,369,925
Distance Traveled
1,321,405
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
14,643
976
21
1
1
243,366
0
L
Neith
14,619
975
24
2
0
259,934
0
W
Nemesis
13,668
911
12
1
0
268,790
0
W
Medusa
17,106
1,140
62
4
1
280,353
5
L
Ymir
14,665
978
32
2
1
274,754
1
L
Da Ji
17,148
1,143
1
0
1
276,898
0
L
Discordia
14,640
976
130
9
3
265,020
0
W
King Arthur
16,609
1,107
65
4
1
305,487
2
W
Ullr
17,489
1,166
52
3
5
271,929
2
L
Anhur
13,651
910
47
3
0
244,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role