Player Matchup

Anubis
Anubis
GermanChase
Anubis
Level 66
God Stats
6W - 2L
1,709 SR
Queue Stats
43W - 47L
1,318 Elo+
Party 2
Ne Zha
Ne Zha
alpinar
Ne Zha
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 23L
1,277 Elo+
Party 2
Khepri
Khepri
yurarty
Khepri
Level 37
God Stats
11W - 6L
1,500 SR
Queue Stats
24W - 28L
1,277 Elo+
Party 2
Team Averages
Level 43
1,570 SR
1,291 Elo+

VS

Team Averages
Level 41
1,572 SR
1,284 Elo+
Hercules
Hercules
Virec
Hercules
Level 87
God Stats
5W - 2L
1,500 SR
Queue Stats
71W - 51L
1,300 Elo+
Party 1
Kukulkan
Kukulkan
mynameismyname1
Kukulkan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,242 Elo+
Party 1
Fenrir
Fenrir
wolfflow
Fenrir
Level 24
God Stats
2W - 1L
1,715 SR
Queue Stats
26W - 24L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
11 / 7 / 1
12,725
749
19,829
15,174
7,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
alpinar
Ne Zha
11
1 / 7 / 7
9,983
587
9,572
12,906
4,867
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
yurarty
Khepri
11
1 / 2 / 10
11,211
659
4,572
12,559
17,632
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Virec
Hercules
14
5 / 1 / 9
12,168
716
7,030
16,488
11,567
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
14
7 / 5 / 7
12,773
751
17,327
11,613
3,621
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
wolfflow
Fenrir
13
4 / 7 / 9
11,733
690
9,161
14,670
6,730
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
41
13
Kills
16
16
Deaths
13
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Anubis
11
7
1
1.64
W
Hercules
Virec
Hercules
5
1
9
9.5
L
Ne Zha
alpinar
Ne Zha
1
7
7
0.64
W
Kukulkan
7
5
7
2.1
W
Fenrir
wolfflow
Fenrir
4
7
9
1.21
L
Khepri
yurarty
Khepri
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,973
Damage
33,518
40,639
Taken
42,771
30,019
Mitigated
21,918
7,509
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
19,829
753
0
6,662
15,174
7,520
383
5,764
9,410
57,734
0
W
Hercules
Virec
Hercules
7,030
3,151
0
9,687
16,488
11,567
1,093
9,273
7,215
0
20,844
L
Ne Zha
alpinar
Ne Zha
9,572
2,848
0
847
12,906
4,867
150
5,487
7,419
0
29,847
W
Kukulkan
17,327
2,713
0
12
11,613
3,621
1,265
6,263
5,350
56,285
0
W
Fenrir
wolfflow
Fenrir
9,161
3,166
0
1,720
14,670
6,730
115
8,530
6,140
180
28,254
L
Khepri
yurarty
Khepri
4,572
343
0
0
12,559
17,632
181
6,259
6,300
16,408
931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,919
Gold Earned
36,674
119
Minions Killed
150
0
Camps Cleared
0
847,708
Distance Traveled
946,771
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,725
749
77
5
0
249,957
3
W
Hercules
12,168
716
30
2
0
336,111
2
L
Ne Zha
9,983
587
32
2
0
301,286
6
W
Kukulkan
12,773
751
88
5
0
286,889
1
W
Fenrir
11,733
690
32
2
0
323,771
5
L
Khepri
11,211
659
10
1
0
296,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role