Player Matchup

Nemesis
Nemesis
Bronze III
LordOfTimeLords
Nemesis
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Party 2
Athena
Athena
Bronze III
TheMonkeyGod_11
Athena
Bronze III
Level 107
God Stats
0W - 1L
1,327 SR
Queue Stats
13W - 10L
1,500 MMR
Party 2
Merlin
Merlin
Gold III
iNs4N3 Killz
Merlin
Gold III
Level 78
God Stats
9W - 15L
1,603 SR
Queue Stats
56W - 46L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 84
1,477 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,538 SR
1,511 MMR
Ah Puch
Ah Puch
Gold III
LuXurY ZbaaaaR
Ah Puch
Gold III
Level 125
God Stats
12W - 5L
1,533 SR
Queue Stats
18W - 22L
1,498 MMR
Solo
Nike
Nike
Gold I
MannyE 3o5
Nike
Gold I
Level 142
God Stats
1W - 1L
1,662 SR
Queue Stats
179W - 202L
1,562 MMR
Party 1
Heimdallr
Heimdallr
Gold V
The RainySeason
Heimdallr
Gold V
Level 69
God Stats
1W - 4L
1,420 SR
Queue Stats
55W - 56L
1,473 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 3
10,480
582
5,684
18,116
5,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 10 / 2
11,025
613
5,646
23,045
19,169
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
14
6 / 10 / 2
12,839
713
13,176
15,054
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
LokiKumbhakarnaKhepriBacchusCerberus

VS

Bans
ChaacJormungandrKukulkanAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 3 / 9
14,064
781
20,382
10,995
4,175
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 3 / 19
12,952
720
14,245
19,647
12,603
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heimdallr
The RainySeason
Heimdallr
15
11 / 3 / 16
13,819
768
13,327
14,819
6,045
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
8
Kills
29
29
Deaths
9
7
Assists
44
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
12
3
9
5.5
W
6
3
19
5.17
W
Heimdallr
The RainySeason
Heimdallr
11
3
16
6.33
L
1
10
2
0.2
L
Merlin
6
10
2
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,506
Damage
47,954
56,215
Taken
45,461
29,095
Mitigated
22,823
5,193
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,684
2,559
858
2,623
18,116
5,239
0
6,944
11,172
0
22,781
W
20,382
344
0
3,732
10,995
4,175
843
6,384
4,611
71,231
0
W
14,245
2,003
694
5,004
19,647
12,603
525
6,873
12,774
0
34,104
W
Heimdallr
The RainySeason
Heimdallr
13,327
6,476
438
5,253
14,819
6,045
2,002
5,596
9,223
0
62,262
L
5,646
1,716
0
0
23,045
19,169
0
9,547
13,497
23,723
0
L
Merlin
13,176
182
0
1,712
15,054
4,687
0
3,920
11,134
58,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,344
Gold Earned
40,835
180
Minions Killed
217
0
Camps Cleared
0
922,647
Distance Traveled
992,847
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,480
582
49
3
0
299,583
4
W
Ah Puch
14,064
781
118
7
0
301,858
3
W
Nike
12,952
720
31
2
0
359,137
6
W
Heimdallr
13,819
768
68
4
0
331,852
0
L
Athena
11,025
613
35
2
0
302,472
4
L
Merlin
12,839
713
96
5
0
320,592
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role