Player Matchup

King Arthur
King Arthur
FatherSyne
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,614 Elo+
Solo
Jing Wei
Jing Wei
Greyum
Jing Wei
Level 24
God Stats
0W - 4L
1,447 SR
Queue Stats
3W - 6L
1,027 Elo+
Solo
Zeus
Zeus
STEALTHDRONEBRUH
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,431 Elo+
Solo
Team Averages
Level 26
1,482 SR
1,358 Elo+

VS

Team Averages
Level 20
1,434 SR
1,144 Elo+
Neith
Neith
KittyMonster802
Neith
Level 26
God Stats
12W - 9L
1,382 SR
Queue Stats
22W - 16L
1,258 Elo+
Solo
Fenrir
Fenrir
VMBA 11
Fenrir
Level 18
God Stats
11W - 13L
1,426 SR
Queue Stats
21W - 33L
1,203 Elo+
Party 1
Kukulkan
Kukulkan
s3rgi0013_g
Kukulkan
Level 16
God Stats
2W - 2L
1,494 SR
Queue Stats
8W - 27L
971 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatherSyne
King Arthur
5
0 / 4 / 0
8,121
478
1,358
5,734
2,925
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Greyum
Jing Wei
13
6 / 3 / 0
11,234
661
8,502
13,144
5,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 12 / 5
10,352
609
10,441
16,653
5,244
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 6
12,242
720
12,323
10,721
3,912
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
VMBA 11
Fenrir
13
10 / 1 / 7
12,893
758
7,796
12,146
4,951
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
s3rgi0013_g
Kukulkan
12
1 / 5 / 13
10,862
639
6,308
7,621
2,569
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
7
Kills
19
19
Deaths
7
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FatherSyne
King Arthur
0
4
0
0
L
Jing Wei
Greyum
Jing Wei
6
3
0
2
W
8
1
6
11
L
1
12
5
0.29
W
Fenrir
VMBA 11
Fenrir
10
1
7
13.5
W
Kukulkan
s3rgi0013_g
Kukulkan
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,301
Damage
26,427
35,531
Taken
30,488
13,699
Mitigated
11,432
3,313
Healing
6,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FatherSyne
King Arthur
1,358
218
0
710
5,734
2,925
0
716
5,018
0
6,370
L
Jing Wei
Greyum
Jing Wei
8,502
5,370
0
1,454
13,144
5,530
0
2,757
10,387
0
40,064
W
12,323
4,509
0
2,770
10,721
3,912
1,467
3,845
6,876
0
58,845
L
10,441
2,146
501
648
16,653
5,244
0
2,868
13,785
37,510
0
W
Fenrir
VMBA 11
Fenrir
7,796
2,750
0
2,390
12,146
4,951
651
3,092
9,054
0
30,019
W
Kukulkan
s3rgi0013_g
Kukulkan
6,308
1,571
0
1,049
7,621
2,569
1,000
3,556
4,065
18,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,707
Gold Earned
35,997
137
Minions Killed
161
0
Camps Cleared
0
656,137
Distance Traveled
787,931
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,121
478
9
1
0
138,987
1
L
Jing Wei
11,234
661
61
4
0
284,539
3
W
Neith
12,242
720
95
6
0
253,360
1
L
Zeus
10,352
609
67
4
0
232,611
3
W
Fenrir
12,893
758
38
2
0
311,702
0
W
Kukulkan
10,862
639
28
2
0
222,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role