Player Matchup

Janus
Janus
 
Janus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ManuelSilva342
Neith
Level 86
God Stats
3W - 1L
1,928 SR
Queue Stats
139W - 124L
1,577 Elo+
Party 1
Ganesha
Ganesha
chupotorraporra
Ganesha
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Team Averages
Level 82
1,643 SR
1,526 Elo+

VS

Team Averages
Level 38
1,397 SR
1,411 Elo+
Da Ji
Da Ji
Dxnnis
Da Ji
Level 28
God Stats
1W - 4L
1,270 SR
Queue Stats
215W - 187L
1,423 Elo+
Party 2
Nemesis
Nemesis
Hexagorn
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,399 Elo+
Solo
Merlin
Merlin
Silent---Touch
Merlin
Level 79
God Stats
9W - 18L
1,421 SR
Queue Stats
249W - 253L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
8 / 0 / 15
11,007
786
11,526
6,464
2,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
19 / 1 / 7
12,093
864
15,842
9,838
3,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 24
10,531
752
2,667
8,425
8,441
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dxnnis
Da Ji
10
1 / 6 / 0
8,496
607
6,866
13,307
4,414
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Hexagorn
Nemesis
7
0 / 17 / 0
7,164
512
3,506
15,831
5,261
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 4 / 0
7,638
546
5,885
7,976
2,181
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
1
27
Kills
1
1
Deaths
27
46
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
15
15.5
L
Da Ji
Dxnnis
Da Ji
1
6
0
0.17
L
Nemesis
Hexagorn
Nemesis
0
17
0
0
W
19
1
7
22.5
L
0
4
0
0
W
0
0
24
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,035
Damage
16,257
24,727
Taken
37,114
14,465
Mitigated
11,856
8,754
Healing
875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,526
948
0
2,239
6,464
2,172
288
1,898
4,566
54,713
0
L
Da Ji
Dxnnis
Da Ji
6,866
1,834
0
585
13,307
4,414
0
5,447
7,860
0
19,603
L
Nemesis
Hexagorn
Nemesis
3,506
845
0
290
15,831
5,261
0
5,786
10,045
0
10,900
W
15,842
5,960
0
5,082
9,838
3,852
1,951
2,182
7,656
0
50,365
L
5,885
248
0
0
7,976
2,181
0
3,020
4,956
34,773
0
W
2,667
786
0
1,433
8,425
8,441
174
2,104
6,321
5,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
23,298
169
Minions Killed
100
0
Camps Cleared
0
731,851
Distance Traveled
675,926
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,007
786
96
7
0
259,163
0
L
Da Ji
8,496
607
29
2
0
250,949
0
L
Nemesis
7,164
512
7
1
0
200,148
0
W
Neith
12,093
864
72
5
0
238,004
4
L
Merlin
7,638
546
64
5
0
224,829
2
W
Ganesha
10,531
752
1
0
0
234,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role