Player Matchup

Bastet
Bastet
 
Bastet
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Bandit-Boi
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
dadacom1314
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
i_R1UK_i
Kukulkan
Level 18
God Stats
2W - 6L
1,285 SR
Queue Stats
16W - 22L
1,568 Elo+
Party 3
Fenrir
Fenrir
xRestlessKing
Fenrir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Team Averages
Level 27
1,457 SR
1,514 Elo+

VS

Team Averages
Level 21
1,564 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 21
God Stats
20W - 25L
1,532 SR
Queue Stats
350W - 374L
1,410 Elo+
Solo
Arachne
Arachne
GrimReefer1990
Arachne
Level 26
God Stats
9W - 5L
1,746 SR
Queue Stats
56W - 46L
1,635 Elo+
Party 1
Neith
Neith
I Am Spagh3tti
Neith
Level 14
God Stats
27W - 40L
1,443 SR
Queue Stats
31W - 52L
1,373 Elo+
Solo
Hachiman
Hachiman
UnkindStew
Hachiman
Level 29
God Stats
11W - 7L
1,496 SR
Queue Stats
19W - 18L
1,414 Elo+
Party 1
Merlin
Merlin
Zanyismm
Merlin
Level 17
God Stats
49W - 41L
1,602 SR
Queue Stats
87W - 90L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
20 / 7 / 8
16,722
1,520
25,494
20,296
7,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
Bandit-Boi
Hachiman
20
0 / 11 / 18
12,344
1,122
11,874
16,961
5,955
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
dadacom1314
Artemis
18
1 / 15 / 11
11,197
1,018
4,160
21,225
7,874
Kukulkan
i_R1UK_i
Kukulkan
18
2 / 11 / 10
11,969
1,088
10,414
21,049
8,463
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
15 / 10 / 12
16,262
1,478
24,642
22,764
10,411
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
3 / 10 / 30
12,628
1,148
12,703
15,492
3,286
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
19 / 10 / 25
15,855
1,441
28,732
21,899
8,640
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

19
5 / 6 / 16
12,101
1,100
8,523
14,662
4,480
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hachiman
UnkindStew
Hachiman
20
22 / 8 / 18
15,743
1,431
23,427
18,522
5,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
Zanyismm
Merlin
20
5 / 4 / 28
12,931
1,176
20,403
12,760
3,483
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
171
38
Kills
54
54
Deaths
38
59
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
20
7
8
3.43
W
Janus
 
Janus
3
10
30
1.8
L
Hachiman
Bandit-Boi
Hachiman
0
11
18
0.82
W
19
10
25
3.15
W
5
6
16
2.17
W
Hachiman
UnkindStew
Hachiman
22
8
18
3.88
W
Merlin
Zanyismm
Merlin
5
4
28
4.75
L
Artemis
dadacom1314
Artemis
1
15
11
0.43
L
Kukulkan
i_R1UK_i
Kukulkan
2
11
10
0.64
L
15
10
12
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,584
Damage
93,788
102,295
Taken
83,335
40,286
Mitigated
25,410
1,831
Healing
14,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
25,494
5,187
0
185
20,296
7,583
0
6,543
13,753
0
40,641
W
Janus
 
Janus
12,703
405
366
318
15,492
3,286
0
1,832
13,660
40,057
0
L
Hachiman
Bandit-Boi
Hachiman
11,874
7,528
0
0
16,961
5,955
0
5,673
11,288
0
27,595
W
28,732
23,305
706
4,940
21,899
8,640
0
3,286
17,435
0
37,451
W
8,523
5,725
669
2,376
14,662
4,480
0
939
13,723
0
32,080
W
Hachiman
UnkindStew
Hachiman
23,427
16,091
0
3,159
18,522
5,521
0
3,101
15,421
0
37,915
W
Merlin
Zanyismm
Merlin
20,403
1,274
690
856
12,760
3,483
0
1,256
11,504
42,706
0
L
Artemis
dadacom1314
Artemis
4,160
563
0
0
21,225
7,874
0
7,483
13,742
0
10,150
L
Kukulkan
i_R1UK_i
Kukulkan
10,414
2,016
0
0
21,049
8,463
0
7,375
13,674
61,562
0
L
24,642
7,412
0
1,646
22,764
10,411
0
6,032
16,732
0
43,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,494
Gold Earned
69,258
220
Minions Killed
222
6
Camps Cleared
6
964,248
Distance Traveled
945,172
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
16,722
1,520
38
3
1
253,344
0
W
Janus
12,628
1,148
53
5
0
161,256
0
L
Hachiman
12,344
1,122
26
2
1
134,548
2
W
Arachne
15,855
1,441
26
2
2
213,898
0
W
Neith
12,101
1,100
42
4
4
172,347
1
W
Hachiman
15,743
1,431
41
4
0
195,719
1
W
Merlin
12,931
1,176
60
5
0
201,952
1
L
Artemis
11,197
1,018
8
1
0
152,765
1
L
Kukulkan
11,969
1,088
115
10
0
177,859
1
L
Fenrir
16,262
1,478
33
3
4
245,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role