Player Matchup

Ah Puch
Ah Puch
Locksnesmonster
Ah Puch
Level 94
God Stats
0W - 9L
1,209 SR
Queue Stats
177W - 179L
1,432 Elo+
Solo
Mulan
Mulan
Tire Wheelson
Mulan
Level 45
God Stats
4W - 15L
1,202 SR
Queue Stats
613W - 558L
1,437 Elo+
Party 1
Fenrir
Fenrir
beastduck43
Fenrir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 220L
1,484 Elo+
Party 1
Team Averages
Level 66
1,304 SR
1,451 Elo+

VS

Team Averages
Level 105
1,625 SR
1,485 Elo+
Mulan
Mulan
HumbleYourself4
Mulan
Level 158
God Stats
66W - 58L
1,584 SR
Queue Stats
219W - 230L
1,464 Elo+
Solo
Cupid
Cupid
Loyalty Paradox
Cupid
Level 89
God Stats
18W - 25L
1,500 SR
Queue Stats
41W - 72L
1,500 Elo+
Solo
Ra
Ra
RichardNubbler
Ra
Level 69
God Stats
4W - 6L
1,791 SR
Queue Stats
62W - 51L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
8,563
612
11,219
9,682
3,084
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
2 / 4 / 2
9,075
648
5,806
9,974
7,364
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
10
3 / 7 / 0
8,416
601
5,043
11,510
4,437
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
9,633
688
8,225
9,625
7,750
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
1 / 1 / 3
8,886
635
2,608
6,593
1,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
8 / 3 / 5
10,779
770
10,907
10,351
3,844
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
14
14
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
0
3
3
0.5
W
1
1
3
2.5
W
8
3
5
3.5
L
2
4
2
0.75
L
Fenrir
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,068
Damage
21,740
31,166
Taken
26,569
14,885
Mitigated
13,482
9,560
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,225
1,725
0
664
9,625
7,750
140
2,946
6,679
123
18,769
L
11,219
235
742
3,713
9,682
3,084
0
3,673
6,009
37,694
0
W
2,608
1,316
620
1,120
6,593
1,888
364
2,395
4,198
0
28,095
W
10,907
1,309
1,305
3,091
10,351
3,844
1,006
5,946
4,405
50,420
0
L
5,806
1,206
0
1,942
9,974
7,364
0
3,746
6,228
0
29,142
L
Fenrir
5,043
754
501
2,662
11,510
4,437
0
3,675
7,835
0
19,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
29,298
138
Minions Killed
192
0
Camps Cleared
0
688,639
Distance Traveled
744,416
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,633
688
29
2
0
261,934
2
L
Ah Puch
8,563
612
62
4
0
238,060
2
W
Cupid
8,886
635
62
4
0
222,851
0
W
Ra
10,779
770
101
7
0
259,631
4
L
Mulan
9,075
648
50
4
0
229,886
1
L
Fenrir
8,416
601
26
2
0
220,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role