Player Matchup

Horus
Horus
BPro1986
Horus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,471 Elo+
Party 3
Fenrir
Fenrir
GIB23254
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 201L
1,368 Elo+
Party 1
Chaac
Chaac
ZeroCap7792365
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,239 Elo+
Party 3
Ymir
Ymir
ixSanae
Ymir
Level 84
God Stats
4W - 6L
1,417 SR
Queue Stats
641W - 583L
1,396 Elo+
Solo
Thanatos
Thanatos
jloc1300
Thanatos
Level 115
God Stats
3W - 4L
1,510 SR
Queue Stats
154W - 180L
1,369 Elo+
Party 1
Team Averages
Level 94
1,485 SR
1,369 Elo+

VS

Team Averages
Level 76
1,500 SR
1,300 Elo+
Chang'e
Chang'e
Angerbooze
Chang'e
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Neith
Neith
GOATYE WEST
Neith
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
180W - 210L
1,359 Elo+
Solo
Merlin
Merlin
ghostmonster01
Merlin
Level 102
God Stats
6W - 2L
1,500 SR
Queue Stats
201W - 183L
1,070 Elo+
Party 2
The Morrigan
The Morrigan
ovomango
The Morrigan
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4
Discordia
Discordia
poot_fox
Discordia
Level 107
God Stats
16W - 4L
1,500 SR
Queue Stats
214W - 193L
1,070 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BPro1986
Horus
20
4 / 7 / 6
12,991
619
7,510
34,799
51,457
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
GIB23254
Fenrir
18
1 / 12 / 7
11,651
555
10,820
27,026
24,509
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
0 / 13 / 7
12,228
582
18,608
37,023
56,907
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
ixSanae
Ymir
19
2 / 7 / 5
12,615
601
13,319
30,010
20,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
jloc1300
Thanatos
20
10 / 7 / 3
15,449
736
21,599
32,220
21,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Angerbooze
Chang'e
20
4 / 6 / 27
13,758
655
18,140
19,564
11,425
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
20 / 3 / 23
16,737
797
50,057
21,806
10,990
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 4 / 26
13,888
661
25,301
14,827
6,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
ovomango
The Morrigan
18
7 / 2 / 24
13,103
624
14,239
10,337
9,928
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
poot_fox
Discordia
20
8 / 2 / 32
15,592
742
27,846
16,174
7,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
178
17
Kills
46
46
Deaths
17
28
Assists
132
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Angerbooze
Chang'e
4
6
27
2.92
L
Horus
BPro1986
Horus
4
7
6
1
L
Fenrir
GIB23254
Fenrir
1
12
7
0.38
W
20
3
23
10.5
L
0
13
7
0.27
W
7
4
26
5
L
Ymir
ixSanae
Ymir
2
7
5
0.64
L
Thanatos
jloc1300
Thanatos
10
7
3
1.64
W
The Morrigan
ovomango
The Morrigan
7
2
24
9.5
W
Discordia
poot_fox
Discordia
8
2
32
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,856
Damage
135,583
161,078
Taken
82,708
174,696
Mitigated
46,159
67,104
Healing
47,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Angerbooze
Chang'e
18,140
2,558
20,366
8,889
19,564
11,425
607
5,256
14,308
28,081
0
L
Horus
BPro1986
Horus
7,510
3,308
17,022
15,202
34,799
51,457
359
18,582
16,217
7,756
19,661
L
Fenrir
GIB23254
Fenrir
10,820
1,255
1,116
1,814
27,026
24,509
409
12,859
14,167
0
27,321
W
50,057
26,148
1,129
6,784
21,806
10,990
3,932
4,204
17,602
0
92,451
L
18,608
1,486
0
5,054
37,023
56,907
962
18,215
18,808
0
42,971
W
25,301
2,261
950
2,037
14,827
6,032
662
1,105
13,722
43,429
0
L
Ymir
ixSanae
Ymir
13,319
142
2,439
9,067
30,010
20,584
539
17,982
12,028
38,021
0
L
Thanatos
jloc1300
Thanatos
21,599
5,979
1,569
13,821
32,220
21,239
1,259
15,623
16,597
0
43,161
W
The Morrigan
ovomango
The Morrigan
14,239
4,288
296
577
10,337
9,928
749
1,560
8,777
21,455
2,379
W
Discordia
poot_fox
Discordia
27,846
180
3,692
2,668
16,174
7,784
511
2,687
13,487
56,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,934
Gold Earned
73,078
170
Minions Killed
202
0
Camps Cleared
0
1,517,257
Distance Traveled
1,565,407
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,758
655
26
1
0
336,308
1
L
Horus
12,991
619
22
1
0
350,752
2
L
Fenrir
11,651
555
30
1
0
255,835
0
W
Neith
16,737
797
66
3
0
306,374
0
L
Chaac
12,228
582
41
2
0
266,727
2
W
Merlin
13,888
661
32
2
0
310,009
0
L
Ymir
12,615
601
40
2
0
286,315
0
L
Thanatos
15,449
736
37
2
0
357,628
1
W
The Morrigan
13,103
624
22
1
0
255,640
1
W
Discordia
15,592
742
56
3
0
357,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role