Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ca11 Me Ace
Ymir
Level 24
God Stats
15W - 14L
1,649 SR
Queue Stats
20W - 17L
1,600 Elo+
Party 2
Anubis
Anubis
botchakoi420
Anubis
Level 38
God Stats
19W - 15L
1,652 SR
Queue Stats
50W - 48L
1,328 Elo+
Party 2
Team Averages
Level 24
1,600 SR
1,476 Elo+

VS

Team Averages
Level 40
1,500 SR
1,371 Elo+
Ymir
Ymir
BilinearBoat849
Ymir
Level 69
God Stats
9W - 9L
1,553 SR
Queue Stats
496W - 509L
1,428 Elo+
Party 1
Zeus
Zeus
DiscoLettuce684
Zeus
Level 25
God Stats
21W - 19L
1,477 SR
Queue Stats
121W - 132L
1,351 Elo+
Party 1
Ravana
Ravana
zIHowie-HD
Ravana
Level 27
God Stats
6W - 6L
1,471 SR
Queue Stats
13W - 15L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
11 / 2 / 6
12,751
797
11,598
8,085
3,041
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 2 / 14
11,466
717
3,232
12,914
6,151
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anubis
13
7 / 3 / 9
11,425
714
11,962
9,960
4,530
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
10,583
661
4,539
13,785
6,824
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 8 / 3
10,353
647
9,053
8,840
1,735
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
zIHowie-HD
Ravana
10
3 / 8 / 4
10,375
648
5,539
8,990
2,559
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
21
Kills
7
7
Deaths
21
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
2
6
7
L
2
5
4
0.8
W
3
2
14
5
L
2
8
3
0.44
W
Anubis
7
3
9
3.83
L
Ravana
zIHowie-HD
Ravana
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,792
Damage
19,131
30,959
Taken
31,615
13,722
Mitigated
11,118
9,132
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,598
4,427
0
2,266
8,085
3,041
1,020
1,773
6,312
0
41,767
L
4,539
84
354
2,595
13,785
6,824
0
5,562
8,223
35,831
0
W
3,232
171
43
3,157
12,914
6,151
524
7,514
5,400
33,048
0
L
9,053
126
0
0
8,840
1,735
0
4,406
4,434
30,751
0
W
Anubis
11,962
0
417
3,249
9,960
4,530
817
5,178
4,782
45,167
0
L
Ravana
zIHowie-HD
Ravana
5,539
1,937
0
421
8,990
2,559
0
5,245
3,745
0
14,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,642
Gold Earned
31,311
176
Minions Killed
149
0
Camps Cleared
0
775,151
Distance Traveled
722,434
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,751
797
52
3
0
265,494
5
L
Ymir
10,583
661
78
5
0
224,002
3
W
Ymir
11,466
717
63
4
0
255,141
3
L
Zeus
10,353
647
54
3
0
256,227
0
W
Anubis
11,425
714
61
4
0
254,516
0
L
Ravana
10,375
648
17
1
0
242,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role