Player Matchup

Terra
Terra
Da_Notorious44
Terra
Level 69
God Stats
21W - 18L
1,649 SR
Queue Stats
182W - 192L
1,334 Elo+
Party 1
Horus
Horus
JaeNazt
Horus
Level 32
God Stats
2W - 4L
1,211 SR
Queue Stats
60W - 67L
1,290 Elo+
Party 1
Nemesis
Nemesis
XxNemo_NobodyxX
Nemesis
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 88L
1,524 Elo+
Party 1
Team Averages
Level 43
1,453 SR
1,383 Elo+

VS

Team Averages
Level 13
1,426 SR
1,268 Elo+
Nemesis
Nemesis
FN_Jnr
Nemesis
Level 8
God Stats
1W - 3L
1,505 SR
Queue Stats
1W - 7L
1,161 Elo+
Solo
Bacchus
Bacchus
HomesickSign813
Bacchus
Level 20
God Stats
38W - 28L
1,378 SR
Queue Stats
1,025W - 1,181L
1,348 Elo+
Solo
Hel
Hel
XxdemitaxX
Hel
Level 12
God Stats
0W - 2L
1,394 SR
Queue Stats
1W - 8L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 20
13,241
736
12,851
19,315
14,689
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
JaeNazt
Horus
14
8 / 1 / 12
12,307
684
10,225
12,750
10,791
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
17 / 3 / 5
14,529
807
17,289
15,813
5,893
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FN_Jnr
Nemesis
12
3 / 10 / 2
11,650
647
8,446
16,705
5,674
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 10 / 3
9,208
512
7,636
18,911
16,815
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
3 / 10 / 2
10,469
582
8,074
13,644
3,753
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
30
Kills
6
7
Deaths
30
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
3
20
5
L
Nemesis
FN_Jnr
Nemesis
3
10
2
0.4
L
0
10
3
0.15
W
Horus
JaeNazt
Horus
8
1
12
14
W
17
3
5
6.5
L
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,365
Damage
24,156
47,878
Taken
49,260
31,373
Mitigated
26,242
18,703
Healing
8,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,851
2,411
3,339
4,322
19,315
14,689
0
6,682
11,243
30,791
0
L
Nemesis
FN_Jnr
Nemesis
8,446
4,311
0
2,054
16,705
5,674
0
4,983
11,722
0
29,911
L
7,636
642
1,021
1,132
18,911
16,815
0
5,269
13,642
22,189
0
W
Horus
JaeNazt
Horus
10,225
4,871
1,144
4,179
12,750
10,791
80
5,542
5,063
0
24,819
W
17,289
10,674
0
5,719
15,813
5,893
648
4,325
10,146
0
86,950
L
8,074
2,015
1,805
2,022
13,644
3,753
89
2,690
10,954
21,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,077
Gold Earned
31,327
176
Minions Killed
105
0
Camps Cleared
0
1,034,978
Distance Traveled
766,634
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
13,241
736
30
2
0
334,396
0
L
Nemesis
11,650
647
48
3
0
289,461
2
L
Bacchus
9,208
512
26
1
0
268,924
0
W
Horus
12,307
684
39
2
0
328,136
4
W
Nemesis
14,529
807
107
6
0
372,446
2
L
Hel
10,469
582
31
2
0
208,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role