Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DAMDZAN44
Baron Samedi
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 38L
1,717 Elo+
Party 1
Chiron
Chiron
Dżdżokutanica
Chiron
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,725 Elo+
Party 1
Bellona
Bellona
PodajMiKrzanu
Bellona
Level 25
God Stats
2W - 2L
1,717 SR
Queue Stats
13W - 2L
1,725 Elo+
Party 1
Ullr
Ullr
Szlampucera
Ullr
Level 7
God Stats
7W - 0L
1,926 SR
Queue Stats
16W - 2L
1,771 Elo+
Party 1
Team Averages
Level 66
1,629 SR
1,688 Elo+

VS

Team Averages
Level 20
1,637 SR
1,728 Elo+
Cerberus
Cerberus
Beneej
Cerberus
Level 16
God Stats
1W - 2L
1,816 SR
Queue Stats
15W - 10L
1,789 Elo+
Solo
Anhur
Anhur
FilleDeTaRégion
Anhur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 58L
1,678 Elo+
Party 2
King Arthur
King Arthur
LepeupleElu
King Arthur
Level 20
God Stats
8W - 5L
1,871 SR
Queue Stats
23W - 16L
1,655 Elo+
Party 2
Ra
Ra
Otaria006
Ra
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
69W - 54L
1,673 Elo+
Party 2
Fenrir
Fenrir
Supertyp
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,845 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
4 / 0 / 3
5,913
591
2,768
4,673
2,952
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
DAMDZAN44
Baron Samedi
11
1 / 0 / 2
6,110
611
5,220
5,270
4,262
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 1 / 3
5,764
576
4,033
4,467
1,266
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
11
5 / 0 / 3
6,937
694
3,739
6,549
2,851
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 1 / 6
6,540
654
4,452
4,028
1,088
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Beneej
Cerberus
9
2 / 2 / 0
5,687
569
3,106
6,437
2,482
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 6 / 0
4,646
465
3,469
7,371
1,720
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
LepeupleElu
King Arthur
7
0 / 1 / 0
4,408
441
1,126
4,090
3,110
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 5 / 2
4,435
444
1,589
5,420
1,125
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Supertyp
Fenrir
5
0 / 1 / 0
4,036
404
1,876
3,192
2,000
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
15
Kills
2
2
Deaths
15
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
3
5.5
L
Cerberus
Beneej
Cerberus
2
2
0
1
W
Baron Samedi
DAMDZAN44
Baron Samedi
1
0
2
2
W
2
1
3
3.5
L
0
6
0
0
L
King Arthur
LepeupleElu
King Arthur
0
1
0
0
L
0
5
2
0.2
W
Bellona
5
0
3
6.5
L
Fenrir
Supertyp
Fenrir
0
1
0
0
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,212
Damage
11,166
24,987
Taken
26,510
12,419
Mitigated
10,437
11,335
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
2,768
570
0
846
4,673
2,952
84
847
3,826
21,574
0
L
Cerberus
Beneej
Cerberus
3,106
244
0
2,227
6,437
2,482
0
2,752
3,685
27,611
0
W
Baron Samedi
DAMDZAN44
Baron Samedi
5,220
1,848
0
3,671
5,270
4,262
344
1,644
3,626
32,794
0
W
4,033
2,277
570
2,226
4,467
1,266
0
832
3,635
0
36,563
L
3,469
793
0
380
7,371
1,720
0
259
7,112
0
21,207
L
King Arthur
LepeupleElu
King Arthur
1,126
158
0
814
4,090
3,110
0
1,474
2,616
0
13,912
L
1,589
355
210
1,426
5,420
1,125
0
1,284
4,136
16,203
0
W
Bellona
3,739
1,483
0
3,294
6,549
2,851
0
462
6,087
0
38,433
L
Fenrir
Supertyp
Fenrir
1,876
599
0
1,129
3,192
2,000
0
2,219
973
0
9,607
W
4,452
1,066
0
728
4,028
1,088
0
910
3,118
0
29,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,264
Gold Earned
23,212
283
Minions Killed
202
0
Camps Cleared
0
891,247
Distance Traveled
831,284
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,913
591
47
5
0
185,276
4
L
Cerberus
5,687
569
93
9
0
195,675
1
W
Baron Samedi
6,110
611
55
6
0
144,267
1
W
Chiron
5,764
576
51
5
0
190,053
5
L
Anhur
4,646
465
37
4
0
159,134
3
L
King Arthur
4,408
441
31
3
0
184,747
1
L
Ra
4,435
444
22
2
0
197,098
5
W
Bellona
6,937
694
74
7
0
211,148
1
L
Fenrir
4,036
404
19
2
0
94,630
2
W
Ullr
6,540
654
56
6
0
160,503
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role