Player Matchup

Rama
Rama
 
Rama
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 58L
1,081 Elo+
Solo
Raijin
Raijin
LycanVsCuba
Raijin
Level 43
God Stats
4W - 10L
1,367 SR
Queue Stats
25W - 37L
1,253 Elo+
Solo
Cerberus
Cerberus
SLIMMKUTTA85
Cerberus
Level 53
God Stats
12W - 26L
1,319 SR
Queue Stats
686W - 711L
1,337 Elo+
Solo
Ra
Ra
fongisergio
Ra
Level 43
God Stats
6W - 9L
1,375 SR
Queue Stats
294W - 339L
1,361 Elo+
Solo
Zeus
Zeus
greener39
Zeus
Level 48
God Stats
10W - 7L
1,500 SR
Queue Stats
30W - 30L
1,443 Elo+
Solo
Team Averages
Level 51
1,412 SR
1,295 Elo+

VS

Team Averages
Level 72
1,468 SR
1,431 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
222W - 223L
1,459 SR
Queue Stats
231W - 246L
1,405 Elo+
Solo
Olorun
Olorun
AboveAverage00
Olorun
Level 58
God Stats
77W - 60L
1,568 SR
Queue Stats
1,378W - 1,453L
1,381 Elo+
Solo
Anubis
Anubis
ShadowWolf519
Anubis
Level 64
God Stats
9W - 9L
1,313 SR
Queue Stats
144W - 135L
1,464 Elo+
Solo
Nox
Nox
happydaddy79
Nox
Level 51
God Stats
5W - 2L
1,500 SR
Queue Stats
129W - 125L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
0 / 3 / 6
9,053
905
5,162
9,527
3,018
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
16
4 / 6 / 5
10,543
1,054
10,988
15,856
4,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
SLIMMKUTTA85
Cerberus
15
4 / 8 / 3
10,179
1,018
11,149
18,554
13,309
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 9 / 5
9,832
983
9,567
16,397
5,865
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
14
1 / 4 / 3
9,080
908
4,889
6,035
1,696
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

142

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
10 / 3 / 15
12,224
1,222
13,284
10,367
3,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
18
9 / 2 / 15
11,635
1,164
13,422
6,891
4,887
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
3 / 2 / 14
10,084
1,008
11,073
10,431
3,631
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
4 / 2 / 15
10,641
1,064
11,624
7,871
3,591
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 17
10,943
1,094
11,254
11,087
3,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
106
10
Kills
30
30
Deaths
10
22
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
6
1
W
Heimdallr
 
Heimdallr
10
3
15
5.83
W
Nu Wa
 
Nu Wa
9
2
15
8.25
W
3
2
14
5
L
Raijin
4
6
5
1.08
L
Cerberus
SLIMMKUTTA85
Cerberus
4
8
3
0.69
W
4
2
15
5.75
L
1
9
5
0.39
L
Zeus
1
4
3
0.63
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,755
Damage
60,657
66,369
Taken
46,647
28,734
Mitigated
19,981
9,567
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,162
5,096
483
171
9,527
3,018
0
7,800
1,727
0
15,405
W
Heimdallr
 
Heimdallr
13,284
6,916
0
0
10,367
3,984
0
7,471
2,896
0
31,388
W
Nu Wa
 
Nu Wa
13,422
3,070
0
0
6,891
4,887
0
5,919
972
33,785
0
W
11,073
6,849
527
3,403
10,431
3,631
0
7,981
2,450
25,675
0
L
Raijin
10,988
1,864
274
708
15,856
4,846
0
10,554
5,302
35,227
0
L
Cerberus
SLIMMKUTTA85
Cerberus
11,149
422
342
3,522
18,554
13,309
0
13,033
5,521
27,726
0
W
11,624
398
288
2,014
7,871
3,591
0
6,337
1,534
34,816
0
L
9,567
642
2,063
2,004
16,397
5,865
0
12,638
3,759
43,471
0
L
Zeus
4,889
427
0
0
6,035
1,696
0
3,348
2,687
24,375
0
W
11,254
1,280
0
728
11,087
3,888
0
8,885
2,202
21,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,687
Gold Earned
55,527
248
Minions Killed
197
4
Camps Cleared
4
783,487
Distance Traveled
899,057
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,053
905
20
2
0
148,232
0
W
Heimdallr
12,224
1,222
45
5
0
183,244
0
W
Nu Wa
11,635
1,164
35
4
1
159,743
0
W
Olorun
10,084
1,008
27
3
0
186,351
0
L
Raijin
10,543
1,054
63
6
1
180,128
0
L
Cerberus
10,179
1,018
37
4
0
176,609
0
W
Anubis
10,641
1,064
54
5
0
181,533
1
L
Ra
9,832
983
89
9
0
180,249
1
L
Zeus
9,080
908
39
4
3
98,269
2
W
Nox
10,943
1,094
36
4
3
188,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role