Player Matchup

Kuzenbo
Kuzenbo
HerrKlinga
Kuzenbo
Level 26
God Stats
12W - 3L
1,799 SR
Queue Stats
83W - 65L
1,369 Elo+
Solo
Chaac
Chaac
Kartoffelcarl
Chaac
Level 8
God Stats
2W - 3L
1,273 SR
Queue Stats
16W - 19L
1,313 Elo+
Solo
Sun Wukong
Sun Wukong
S0ulW0lF
Sun Wukong
Level 23
God Stats
1W - 0L
1,488 SR
Queue Stats
14W - 13L
1,424 Elo+
Solo
Discordia
Discordia
VeryMaryBellll
Discordia
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 9L
1,504 Elo+
Solo
Fenrir
Fenrir
Xarokhan
Fenrir
Level 16
God Stats
2W - 10L
1,147 SR
Queue Stats
33W - 59L
1,118 Elo+
Solo
Team Averages
Level 17
1,442 SR
1,346 Elo+

VS

Team Averages
Level 22
1,479 SR
1,460 Elo+
Agni
Agni
Billbobeutling
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,302 Elo+
Solo
Fenrir
Fenrir
DDRRKK
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,834 Elo+
Party 1
Merlin
Merlin
DreamofEvil
Merlin
Level 29
God Stats
2W - 1L
1,692 SR
Queue Stats
19W - 14L
1,412 Elo+
Solo
Heimdallr
Heimdallr
IDREEN
Heimdallr
Level 18
God Stats
3W - 6L
1,200 SR
Queue Stats
25W - 27L
1,410 Elo+
Solo
Izanami
Izanami
natd27
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 75L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HerrKlinga
Kuzenbo
20
5 / 4 / 30
15,557
1,111
15,088
27,647
45,659
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
7 / 5 / 30
15,230
1,088
19,503
24,045
20,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
S0ulW0lF
Sun Wukong
20
17 / 3 / 22
17,246
1,232
22,322
25,512
22,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
VeryMaryBellll
Discordia
20
17 / 4 / 24
17,000
1,214
48,019
16,241
5,647
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Xarokhan
Fenrir
20
4 / 11 / 14
13,289
949
10,098
20,692
16,817
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

68

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 8 / 10
13,604
972
18,034
17,872
8,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
DDRRKK
Fenrir
20
6 / 11 / 14
14,144
1,010
23,636
35,767
14,031
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
20
7 / 6 / 16
15,091
1,078
34,307
18,583
7,180
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
IDREEN
Heimdallr
20
6 / 12 / 16
14,392
1,028
20,140
27,537
11,617
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
natd27
Izanami
19
2 / 13 / 11
12,722
909
9,116
25,101
8,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
94
50
Kills
27
27
Deaths
50
120
Assists
67
Player
Kills
Deaths
Assists
KDA
L
6
8
10
1.38
L
Fenrir
DDRRKK
Fenrir
6
11
14
1.18
L
Merlin
7
6
16
2.5
W
Kuzenbo
HerrKlinga
Kuzenbo
5
4
30
5
L
Heimdallr
IDREEN
Heimdallr
6
12
16
1.17
W
7
5
30
4.4
W
Sun Wukong
S0ulW0lF
Sun Wukong
17
3
22
9.33
W
Discordia
VeryMaryBellll
Discordia
17
4
24
7.25
W
Fenrir
Xarokhan
Fenrir
4
11
14
1
L
Izanami
natd27
Izanami
2
13
11
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,030
Damage
105,233
114,137
Taken
124,860
111,372
Mitigated
49,858
17,678
Healing
16,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,034
1,647
0
1,758
17,872
8,732
0
10,457
7,415
45,766
0
L
Fenrir
DDRRKK
Fenrir
23,636
12,396
0
10,241
35,767
14,031
0
14,998
20,769
0
42,641
L
Merlin
34,307
2,749
0
154
18,583
7,180
0
9,731
8,852
69,716
0
W
Kuzenbo
HerrKlinga
Kuzenbo
15,088
5,016
0
948
27,647
45,659
0
12,660
14,980
27,494
2,168
L
Heimdallr
IDREEN
Heimdallr
20,140
8,641
0
2,070
27,537
11,617
0
12,175
15,144
0
54,120
W
19,503
6,359
0
4,753
24,045
20,328
0
13,577
10,468
0
35,315
W
Sun Wukong
S0ulW0lF
Sun Wukong
22,322
5,610
0
2,379
25,512
22,921
0
10,901
14,611
0
37,457
W
Discordia
VeryMaryBellll
Discordia
48,019
3,486
2,814
4,955
16,241
5,647
0
5,003
11,238
105,162
0
W
Fenrir
Xarokhan
Fenrir
10,098
3,450
0
1,829
20,692
16,817
0
10,200
10,492
0
22,380
L
Izanami
natd27
Izanami
9,116
5,606
0
1,902
25,101
8,298
0
13,895
10,893
0
36,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,322
Gold Earned
69,953
258
Minions Killed
311
9
Camps Cleared
5
1,392,086
Distance Traveled
1,173,038
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,604
972
70
5
0
239,331
0
L
Fenrir
14,144
1,010
52
4
1
279,424
0
L
Merlin
15,091
1,078
60
4
4
228,564
1
W
Kuzenbo
15,557
1,111
38
3
0
402,871
1
L
Heimdallr
14,392
1,028
70
5
0
229,735
1
W
Chaac
15,230
1,088
33
2
3
243,961
2
W
Sun Wukong
17,246
1,232
29
2
3
285,217
2
W
Discordia
17,000
1,214
134
10
1
243,382
5
W
Fenrir
13,289
949
24
2
2
216,655
1
L
Izanami
12,722
909
59
4
0
195,984
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role