Player Matchup

Ne Zha
Ne Zha
Silver III
 
Ne Zha
Silver III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver III
Artyrrofe
Anubis
Silver III
Level 36
God Stats
1W - 2L
1,503 SR
Queue Stats
13W - 15L
1,365 MMR
Solo
Geb
Geb
Silver III
DonkeyGames
Geb
Silver III
Level 74
God Stats
4W - 5L
1,500 SR
Queue Stats
235W - 209L
1,091 MMR
Solo
Set
Set
Silver II
Panamachak93
Set
Silver II
Level 82
God Stats
9W - 6L
1,899 SR
Queue Stats
245W - 245L
1,171 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 81
1,580 SR
1,325 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 94
1,548 SR
1,216 MMR
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver III
AgEnTShow
Hel
Silver III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,209 MMR
Solo
Da Ji
Da Ji
Silver IV
MaltriS
Da Ji
Silver IV
Level 126
God Stats
1W - 2L
1,761 SR
Queue Stats
86W - 100L
1,098 MMR
Solo
Hercules
Hercules
Bronze I
N1KKE
Hercules
Bronze I
Level 48
God Stats
0W - 1L
1,462 SR
Queue Stats
79W - 79L
1,069 MMR
Solo
Ymir
Ymir
Silver II
ProfessorJam
Ymir
Silver II
Level 77
God Stats
1W - 2L
1,516 SR
Queue Stats
70W - 77L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 1 / 0
3,349
670
2,164
3,254
1,390
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Apollo
 
Apollo
4
0 / 1 / 0
3,115
623
1,049
2,056
307
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anubis
Artyrrofe
Anubis
7
1 / 0 / 2
4,085
817
1,442
2,253
974
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

4
0 / 0 / 0
3,036
607
550
1,609
719
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

5
1 / 0 / 2
3,904
781
1,029
1,921
538
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
OdinKukulkanHeimdallrPersephoneBastet

VS

Bans
BakasuraChaacYemojaGaneshaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 1
3,544
709
1,995
2,143
429
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 2 / 0
3,130
626
1,039
2,317
452
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Da Ji
MaltriS
Da Ji
5
1 / 1 / 1
3,468
694
725
2,797
598
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
N1KKE
Hercules
6
1 / 0 / 0
3,528
706
1,637
2,839
1,507
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
2,433
487
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
2
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
1
0
0
W
Apollo
 
Apollo
0
1
0
0
L
Izanami
 
Izanami
0
0
1
0.5
L
0
2
0
0
W
Anubis
Artyrrofe
Anubis
1
0
2
2
W
0
0
0
0
L
Da Ji
MaltriS
Da Ji
1
1
1
1.5
L
Hercules
N1KKE
Hercules
1
0
0
1
W
1
0
2
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,234
Damage
5,396
11,093
Taken
10,096
3,928
Mitigated
2,986
5,736
Healing
4,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,164
1,121
0
2,045
3,254
1,390
0
0
3,254
0
12,305
W
Apollo
 
Apollo
1,049
764
0
456
2,056
307
560
0
2,056
0
13,609
L
Izanami
 
Izanami
1,995
1,407
0
852
2,143
429
0
477
1,666
0
17,658
L
1,039
148
0
883
2,317
452
0
1,336
981
11,707
0
W
Anubis
Artyrrofe
Anubis
1,442
277
0
1,771
2,253
974
78
952
1,301
19,268
0
W
550
165
0
500
1,609
719
125
0
1,609
2,745
0
L
Da Ji
MaltriS
Da Ji
725
368
0
1,098
2,797
598
0
179
2,618
0
10,848
L
Hercules
N1KKE
Hercules
1,637
943
0
1,707
2,839
1,507
0
0
2,839
0
11,566
W
1,029
549
0
964
1,921
538
0
87
1,834
0
14,451
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,489
Gold Earned
16,103
122
Minions Killed
98
0
Camps Cleared
0
435,454
Distance Traveled
387,124
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,349
670
17
3
0
106,443
1
W
Apollo
3,115
623
28
6
0
73,360
1
L
Izanami
3,544
709
35
7
0
79,339
0
L
Hel
3,130
626
19
4
0
96,029
1
W
Anubis
4,085
817
44
9
0
73,771
1
W
Geb
3,036
607
3
1
0
77,884
1
L
Da Ji
3,468
694
25
5
0
114,141
2
L
Hercules
3,528
706
19
4
0
97,615
2
W
Set
3,904
781
30
6
0
103,996
2
L
Ymir
2,433
487
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role