Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,281 Elo+
Party 2
Jormungandr
Jormungandr
 
Jormungandr
Level 7
God Stats
1W - 7L
1,455 SR
Queue Stats
3W - 11L
1,281 Elo+
Party 2
Loki
Loki
Angelkilller4
Loki
Level 16
God Stats
40W - 41L
1,524 SR
Queue Stats
46W - 47L
1,454 Elo+
Solo
Achilles
Achilles
LoCedOutNZ
Achilles
Level 29
God Stats
17W - 21L
1,389 SR
Queue Stats
202W - 229L
1,283 Elo+
Solo
Anhur
Anhur
WildFearow
Anhur
Level 7
God Stats
0W - 3L
1,220 SR
Queue Stats
2W - 8L
1,208 Elo+
Party 2
Team Averages
Level 13
1,418 SR
1,302 Elo+

VS

Team Averages
Level 25
1,598 SR
1,424 Elo+
Baron Samedi
Baron Samedi
DyingBluPanda
Baron Samedi
Level 13
God Stats
4W - 3L
1,631 SR
Queue Stats
4W - 4L
1,285 Elo+
Solo
Ymir
Ymir
Haha joker123
Ymir
Level 27
God Stats
2W - 0L
1,737 SR
Queue Stats
35W - 27L
1,534 Elo+
Solo
Jing Wei
Jing Wei
LaDieuDeLaCrepe
Jing Wei
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
61W - 54L
1,407 Elo+
Solo
Merlin
Merlin
TrasirSaint
Merlin
Level 28
God Stats
9W - 5L
1,602 SR
Queue Stats
66W - 55L
1,470 Elo+
Party 1
Da Ji
Da Ji
UnNonEnd93
Da Ji
Level 28
God Stats
3W - 3L
1,521 SR
Queue Stats
81W - 74L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 15 / 4
10,325
1,033
6,358
23,939
8,266
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
 
Jormungandr
16
0 / 11 / 9
9,729
973
10,829
23,352
9,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
4 / 5 / 4
11,251
1,125
3,742
12,580
6,618
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
LoCedOutNZ
Achilles
16
5 / 12 / 5
10,559
1,056
11,394
24,020
13,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
16
1 / 15 / 7
9,838
984
10,481
21,815
6,761
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DyingBluPanda
Baron Samedi
20
6 / 5 / 34
12,295
1,230
11,236
9,472
10,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
3 / 0 / 31
11,189
1,119
13,992
11,344
8,029
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
20
16 / 1 / 24
13,347
1,335
19,894
7,556
4,568
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
20
27 / 3 / 22
15,924
1,592
39,335
10,769
4,657
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
17
6 / 5 / 17
10,255
1,026
12,180
8,031
2,862
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
186
14
Kills
58
58
Deaths
14
29
Assists
128
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
15
4
0.4
L
Jormungandr
 
Jormungandr
0
11
9
0.41
L
4
5
4
1.2
W
Baron Samedi
DyingBluPanda
Baron Samedi
6
5
34
4.6
W
3
0
31
18.5
W
Jing Wei
16
1
24
28
L
Achilles
LoCedOutNZ
Achilles
5
12
5
0.63
W
Merlin
27
3
22
12.67
W
Da Ji
6
5
17
2.9
L
Anhur
1
15
7
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,804
Damage
96,637
105,706
Taken
47,172
45,453
Mitigated
30,699
4,172
Healing
7,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,358
2,468
0
289
23,939
8,266
0
13,737
10,202
0
16,344
L
Jormungandr
 
Jormungandr
10,829
3,759
0
977
23,352
9,914
0
14,505
8,847
27,499
0
L
3,742
1,733
294
1,234
12,580
6,618
0
7,739
4,841
0
35,723
W
Baron Samedi
DyingBluPanda
Baron Samedi
11,236
3,541
2,240
2,504
9,472
10,583
0
1,496
7,976
21,628
0
W
13,992
2,684
259
1,353
11,344
8,029
0
3,467
7,877
22,218
0
W
Jing Wei
19,894
12,115
0
492
7,556
4,568
0
2,830
4,726
0
32,941
L
Achilles
LoCedOutNZ
Achilles
11,394
6,137
0
1,109
24,020
13,894
0
15,983
7,967
0
15,361
W
Merlin
39,335
2,510
0
410
10,769
4,657
0
1,752
9,017
68,651
0
W
Da Ji
12,180
4,381
0
294
8,031
2,862
0
1,284
6,477
0
15,994
L
Anhur
10,481
3,918
0
269
21,815
6,761
0
12,599
9,216
0
25,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,702
Gold Earned
63,010
143
Minions Killed
168
8
Camps Cleared
2
794,977
Distance Traveled
892,212
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,325
1,033
14
1
0
162,584
0
L
Jormungandr
9,729
973
31
3
1
130,347
3
L
Loki
11,251
1,125
68
7
4
184,612
0
W
Baron Samedi
12,295
1,230
35
4
0
141,424
0
W
Ymir
11,189
1,119
15
2
1
189,855
3
W
Jing Wei
13,347
1,335
23
2
0
221,441
0
L
Achilles
10,559
1,056
12
1
1
183,765
0
W
Merlin
15,924
1,592
86
9
1
194,317
0
W
Da Ji
10,255
1,026
9
1
0
145,175
1
L
Anhur
9,838
984
18
2
2
133,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role