Player Matchup

Fenrir
Fenrir
Dragoncrazie
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,118 Elo+
Party 2
Hercules
Hercules
hughjdigman
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Discordia
Discordia
nationalcerberus
Discordia
Level 51
God Stats
4W - 2L
1,272 SR
Queue Stats
4W - 5L
1,118 Elo+
Party 2
Team Averages
Level 36
1,424 SR
1,245 Elo+

VS

Team Averages
Level 59
1,596 SR
1,494 Elo+
Hachiman
Hachiman
Nicoweder
Hachiman
Level 23
God Stats
0W - 1L
1,585 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
PStroke
Agni
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 83L
1,482 Elo+
Solo
Neith
Neith
ignaciodrop21
Neith
Level 6
God Stats
0W - 2L
1,702 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
11 / 10 / 16
18,719
693
14,145
27,333
13,348
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
hughjdigman
Hercules
18
10 / 2 / 16
18,031
668
13,967
27,472
20,006
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
20
14 / 5 / 16
19,367
717
36,062
17,410
4,702
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Nicoweder
Hachiman
14
3 / 15 / 7
15,595
578
9,187
26,951
7,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
PStroke
Agni
18
9 / 9 / 4
18,729
694
23,876
24,835
7,544
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 12 / 4
17,680
655
16,424
25,727
6,650
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
35
Kills
17
17
Deaths
36
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
10
16
1.9
L
Hachiman
Nicoweder
Hachiman
3
15
7
0.43
L
Agni
PStroke
Agni
9
9
4
1.22
W
Hercules
hughjdigman
Hercules
10
2
16
9
L
5
12
4
0.58
W
Discordia
14
5
16
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,174
Damage
49,487
72,215
Taken
77,513
38,056
Mitigated
22,066
17,696
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,145
2,540
1,417
8,250
27,333
13,348
1,222
10,183
17,150
0
59,094
L
Hachiman
Nicoweder
Hachiman
9,187
4,862
0
842
26,951
7,872
764
12,945
14,006
0
37,464
L
Agni
PStroke
Agni
23,876
655
0
2,855
24,835
7,544
495
10,384
14,451
113,260
0
W
Hercules
hughjdigman
Hercules
13,967
2,967
0
6,582
27,472
20,006
1,136
9,733
17,739
0
59,860
L
16,424
5,796
0
2,798
25,727
6,650
1,339
12,813
12,914
0
52,679
W
Discordia
36,062
1,522
0
1,447
17,410
4,702
987
4,584
12,826
110,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,117
Gold Earned
52,004
251
Minions Killed
276
0
Camps Cleared
0
1,371,764
Distance Traveled
1,246,939
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
18,719
693
72
3
0
422,479
1
L
Hachiman
15,595
578
50
2
0
394,743
2
L
Agni
18,729
694
171
6
0
405,572
0
W
Hercules
18,031
668
52
2
0
491,386
0
L
Neith
17,680
655
55
2
0
446,624
0
W
Discordia
19,367
717
127
5
0
457,899
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role