Player Matchup

Sun Wukong
Sun Wukong
Blood18Snipe
Sun Wukong
Level 155
God Stats
125W - 79L
1,669 SR
Queue Stats
153W - 124L
1,769 Elo+
Party 2
Merlin
Merlin
El Dude IV
Merlin
Level 160
God Stats
2W - 3L
1,650 SR
Queue Stats
133W - 119L
1,757 Elo+
Party 2
Vamana
Vamana
ixx FIERCE xxi
Vamana
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
222W - 204L
1,693 Elo+
Party 2
Team Averages
Level 152
1,606 SR
1,740 Elo+

VS

Team Averages
Level 128
1,729 SR
1,672 Elo+
Medusa
Medusa
Bliink E
Medusa
Level 124
God Stats
4W - 4L
1,777 SR
Queue Stats
65W - 48L
1,679 Elo+
Party 1
Chaac
Chaac
Gullatt1337
Chaac
Level 120
God Stats
4W - 1L
1,911 SR
Queue Stats
39W - 33L
1,674 Elo+
Party 1
Scylla
Scylla
We Blame Truth
Scylla
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blood18Snipe
Sun Wukong
17
7 / 11 / 6
18,618
665
23,440
32,157
21,772
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
El Dude IV
Merlin
19
6 / 4 / 2
17,897
639
16,314
19,677
6,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 7 / 7
16,543
591
15,416
34,144
33,178
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bliink E
Medusa
18
7 / 5 / 8
18,622
665
29,790
23,815
8,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 8 / 8
18,211
650
16,106
31,056
33,191
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
8 / 2 / 8
18,526
662
27,895
17,074
5,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
45
15
Kills
21
22
Deaths
15
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bliink E
Medusa
7
5
8
2.2
L
Sun Wukong
Blood18Snipe
Sun Wukong
7
11
6
0.91
L
Merlin
El Dude IV
Merlin
6
4
2
1.75
W
6
8
8
1.25
W
8
2
8
6
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,170
Damage
73,791
85,978
Taken
71,945
61,655
Mitigated
47,377
24,629
Healing
26,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bliink E
Medusa
29,790
14,287
0
7,597
23,815
8,952
2,283
3,707
20,108
0
153,950
L
Sun Wukong
Blood18Snipe
Sun Wukong
23,440
4,631
0
7,181
32,157
21,772
108
8,484
23,673
0
62,616
L
Merlin
El Dude IV
Merlin
16,314
585
0
5,234
19,677
6,705
0
6,883
12,794
135,238
0
W
16,106
3,612
1,214
12,119
31,056
33,191
985
11,392
19,664
127
43,961
W
27,895
1,259
0
5,916
17,074
5,234
1,617
1,592
15,482
107,102
0
L
15,416
4,954
0
12,214
34,144
33,178
0
12,732
21,412
0
66,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,058
Gold Earned
55,359
359
Minions Killed
362
0
Camps Cleared
0
1,500,502
Distance Traveled
1,435,843
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
18,622
665
175
6
0
468,878
4
L
Sun Wukong
18,618
665
65
2
0
474,726
4
L
Merlin
17,897
639
224
8
0
495,247
2
W
Chaac
18,211
650
26
1
0
448,374
3
W
Scylla
18,526
662
161
6
0
518,591
9
L
Vamana
16,543
591
70
3
0
530,529
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role