Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 6
God Stats
5W - 8L
1,550 SR
Queue Stats
26W - 21L
1,553 Elo+
Party 1
Discordia
Discordia
CH1NOs
Discordia
Level 17
God Stats
0W - 2L
1,329 SR
Queue Stats
33W - 25L
1,648 Elo+
Party 1
Xing Tian
Xing Tian
DaPanguin
Xing Tian
Level 30
God Stats
0W - 1L
1,694 SR
Queue Stats
6W - 12L
1,542 Elo+
Solo
Heimdallr
Heimdallr
Lean_Dorito
Heimdallr
Level 24
God Stats
8W - 8L
1,688 SR
Queue Stats
70W - 57L
1,647 Elo+
Party 1
Arachne
Arachne
chrismosh
Arachne
Level 48
God Stats
18W - 12L
1,823 SR
Queue Stats
85W - 78L
1,598 Elo+
Party 1
Team Averages
Level 25
1,617 SR
1,597 Elo+

VS

Team Averages
Level 18
1,685 SR
1,689 Elo+
Ares
Ares
 
Ares
Level 29
God Stats
4W - 1L
1,740 SR
Queue Stats
26W - 28L
1,676 Elo+
Solo
Horus
Horus
 
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,710 Elo+
Solo
Neith
Neith
Jclark DC
Neith
Level 12
God Stats
48W - 52L
1,759 SR
Queue Stats
49W - 56L
1,729 Elo+
Solo
Chang'e
Chang'e
Rickyrococo
Chang'e
Level 14
God Stats
5W - 3L
1,704 SR
Queue Stats
271W - 243L
1,677 Elo+
Solo
Scylla
Scylla
ShrumpJR
Scylla
Level 28
God Stats
9W - 4L
1,720 SR
Queue Stats
102W - 86L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
0 / 5 / 3
10,274
790
2,427
7,905
2,879
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
CH1NOs
Discordia
19
5 / 4 / 8
13,209
1,016
23,154
12,908
4,886
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
DaPanguin
Xing Tian
19
7 / 7 / 8
13,802
1,062
16,551
24,155
21,856
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Lean_Dorito
Heimdallr
18
3 / 7 / 9
12,640
972
13,196
17,493
7,474
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
chrismosh
Arachne
18
1 / 7 / 9
11,788
907
17,665
23,778
8,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

74

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
20
7 / 3 / 17
13,626
1,048
16,554
21,457
24,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
 
Horus
18
8 / 6 / 8
13,080
1,006
8,499
19,707
14,345
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Jclark DC
Neith
19
2 / 5 / 15
12,392
953
10,372
13,771
7,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Rickyrococo
Chang'e
19
3 / 0 / 16
12,682
976
20,275
15,977
14,163
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
ShrumpJR
Scylla
19
9 / 2 / 10
14,130
1,087
21,117
9,861
4,258
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
95
16
Kills
29
30
Deaths
16
37
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
5
3
0.3
W
Ares
 
Ares
7
3
17
5.17
W
Horus
 
Horus
8
6
8
2
L
Discordia
CH1NOs
Discordia
5
4
8
2.25
L
Xing Tian
DaPanguin
Xing Tian
7
7
8
1.57
W
Neith
Jclark DC
Neith
2
5
15
1.9
L
Heimdallr
Lean_Dorito
Heimdallr
3
7
9
1.07
W
Chang'e
Rickyrococo
Chang'e
3
0
16
11
W
Scylla
ShrumpJR
Scylla
9
2
10
7
L
Arachne
chrismosh
Arachne
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,993
Damage
76,817
86,239
Taken
80,773
45,949
Mitigated
64,086
9,066
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,427
175
0
720
7,905
2,879
0
2,588
5,317
10,093
0
W
Ares
 
Ares
16,554
469
0
0
21,457
24,049
0
9,338
10,114
23,509
0
W
Horus
 
Horus
8,499
3,851
1,329
2,529
19,707
14,345
0
10,501
9,206
0
25,889
L
Discordia
CH1NOs
Discordia
23,154
2,273
786
1,868
12,908
4,886
0
9,584
3,324
42,855
0
L
Xing Tian
DaPanguin
Xing Tian
16,551
1,833
0
400
24,155
21,856
0
16,288
7,867
28,944
0
W
Neith
Jclark DC
Neith
10,372
4,949
0
2,024
13,771
7,271
0
8,544
5,227
0
31,909
L
Heimdallr
Lean_Dorito
Heimdallr
13,196
8,534
0
0
17,493
7,474
0
11,411
6,082
0
44,827
W
Chang'e
Rickyrococo
Chang'e
20,275
832
6,187
7,861
15,977
14,163
0
6,551
9,426
46,650
0
W
Scylla
ShrumpJR
Scylla
21,117
1,138
0
30
9,861
4,258
0
7,198
2,663
47,103
0
L
Arachne
chrismosh
Arachne
17,665
12,616
513
4,779
23,778
8,854
0
18,075
5,703
0
28,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,713
Gold Earned
65,910
186
Minions Killed
255
6
Camps Cleared
8
1,065,667
Distance Traveled
1,163,700
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,274
790
30
2
1
87,142
0
W
Ares
13,626
1,048
14
1
1
245,787
0
W
Horus
13,080
1,006
46
4
3
212,465
0
L
Discordia
13,209
1,016
36
3
0
249,728
0
L
Xing Tian
13,802
1,062
21
2
0
264,142
2
W
Neith
12,392
953
53
4
0
181,419
0
L
Heimdallr
12,640
972
77
6
2
204,269
0
W
Chang'e
12,682
976
65
5
1
295,578
0
W
Scylla
14,130
1,087
77
6
3
228,451
0
L
Arachne
11,788
907
22
2
3
260,386
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role