Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Badboy7871
Merlin
Level 29
God Stats
3W - 1L
1,822 SR
Queue Stats
22W - 18L
1,521 Elo+
Party 2
Nox
Nox
JVS1031
Nox
Level 29
God Stats
6W - 3L
1,412 SR
Queue Stats
79W - 64L
1,623 Elo+
Solo
Fenrir
Fenrir
Pulloutgod
Fenrir
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 12L
1,915 Elo+
Solo
Athena
Athena
SkyPho
Athena
Level 28
God Stats
3W - 0L
1,826 SR
Queue Stats
4W - 2L
1,685 Elo+
Party 2
Team Averages
Level 25
1,612 SR
1,649 Elo+

VS

Team Averages
Level 34
1,514 SR
1,669 Elo+
Discordia
Discordia
Azul44
Discordia
Level 16
God Stats
1W - 3L
1,185 SR
Queue Stats
66W - 63L
1,564 Elo+
Solo
Ra
Ra
Driercky
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,663 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FritzRotoh
Ah Muzen Cab
Level 4
God Stats
6W - 2L
1,725 SR
Queue Stats
6W - 4L
1,756 Elo+
Party 1
Mercury
Mercury
SuccOnMe
Mercury
Level 16
God Stats
3W - 7L
1,539 SR
Queue Stats
7W - 12L
1,607 Elo+
Solo
Chaac
Chaac
Velennath
Chaac
Level 117
God Stats
0W - 3L
1,620 SR
Queue Stats
21W - 23L
1,756 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
14 / 0 / 22
14,979
1,152
17,796
8,441
3,701
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Badboy7871
Merlin
20
7 / 2 / 24
13,066
1,005
28,694
10,782
4,719
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
19
5 / 4 / 25
12,770
982
11,741
10,033
4,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Pulloutgod
Fenrir
20
13 / 1 / 22
14,249
1,096
23,979
15,133
15,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
SkyPho
Athena
19
5 / 2 / 26
12,321
948
11,084
13,982
15,229
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Azul44
Discordia
17
2 / 5 / 5
11,520
886
12,554
10,310
3,576
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 10 / 5
11,022
848
8,387
19,101
7,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
FritzRotoh
Ah Muzen Cab
16
0 / 7 / 3
10,379
798
10,100
13,693
5,330
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
SuccOnMe
Mercury
16
5 / 18 / 2
11,847
911
9,115
28,985
14,136
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
Velennath
Chaac
18
2 / 4 / 7
12,294
946
11,590
26,067
24,282
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
31
44
Kills
9
9
Deaths
44
119
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
14
0
22
25
L
Discordia
Azul44
Discordia
2
5
5
0.9
W
Merlin
Badboy7871
Merlin
7
2
24
9.5
L
0
10
5
0.25
L
Ah Muzen Cab
FritzRotoh
Ah Muzen Cab
0
7
3
0.21
W
Nox
5
4
25
4.38
W
Fenrir
Pulloutgod
Fenrir
13
1
22
24
W
Athena
SkyPho
Athena
5
2
26
9
L
Mercury
SuccOnMe
Mercury
5
18
2
0.33
L
Chaac
Velennath
Chaac
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,294
Damage
51,746
58,371
Taken
98,156
44,082
Mitigated
54,496
10,610
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
17,796
14,285
672
3,438
8,441
3,701
0
4,306
4,135
0
64,128
L
Discordia
Azul44
Discordia
12,554
450
0
0
10,310
3,576
0
6,043
4,267
28,923
0
W
Merlin
Badboy7871
Merlin
28,694
1,963
0
0
10,782
4,719
0
3,897
6,885
43,353
0
L
8,387
870
379
2,063
19,101
7,172
0
10,984
8,117
34,863
0
L
Ah Muzen Cab
FritzRotoh
Ah Muzen Cab
10,100
2,907
0
1,306
13,693
5,330
0
5,459
8,234
0
31,444
W
Nox
11,741
324
0
0
10,033
4,816
0
3,413
6,620
21,656
0
W
Fenrir
Pulloutgod
Fenrir
23,979
9,197
0
5,379
15,133
15,617
0
4,867
10,266
358
46,224
W
Athena
SkyPho
Athena
11,084
2,737
325
796
13,982
15,229
0
5,329
8,653
22,249
0
L
Mercury
SuccOnMe
Mercury
9,115
3,925
0
308
28,985
14,136
0
14,153
14,832
0
17,252
L
Chaac
Velennath
Chaac
11,590
1,003
0
6,373
26,067
24,282
0
15,230
10,837
2,001
31,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,385
Gold Earned
57,062
265
Minions Killed
206
14
Camps Cleared
3
1,158,411
Distance Traveled
1,066,723
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,979
1,152
129
10
1
247,093
0
L
Discordia
11,520
886
38
3
1
177,777
0
W
Merlin
13,066
1,005
37
3
1
201,814
0
L
Ra
11,022
848
69
5
0
215,935
0
L
Ah Muzen Cab
10,379
798
38
3
0
199,916
0
W
Nox
12,770
982
19
1
1
220,518
0
W
Fenrir
14,249
1,096
53
4
9
246,382
3
W
Athena
12,321
948
27
2
2
242,604
1
L
Mercury
11,847
911
10
1
1
228,227
1
L
Chaac
12,294
946
51
4
1
244,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role