Player Matchup

Chang'e
Chang'e
EnoruShile
Chang'e
Level 45
God Stats
25W - 28L
1,386 SR
Queue Stats
245W - 403L
1,353 Elo+
Solo
Zeus
Zeus
Nazoxe
Zeus
Level 24
God Stats
8W - 1L
1,714 SR
Queue Stats
16W - 9L
1,264 Elo+
Solo
Chaac
Chaac
Radiatedtwo
Chaac
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,150 Elo+
Solo
Team Averages
Level 28
1,533 SR
1,255 Elo+

VS

Team Averages
Level 19
1,500 SR
1,306 Elo+
Horus
Horus
HuUdjin
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,409 Elo+
Solo
Fenrir
Fenrir
IvanSudar
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,159 Elo+
Solo
Merlin
Merlin
xxilimbyxx
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EnoruShile
Chang'e
10
2 / 2 / 9
8,826
630
3,915
11,180
2,977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
Nazoxe
Zeus
14
13 / 0 / 2
11,267
805
13,749
7,493
2,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 13
8,940
639
7,864
13,817
6,608
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
HuUdjin
Horus
8
1 / 5 / 1
7,919
566
2,018
9,893
4,595
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
IvanSudar
Fenrir
9
2 / 10 / 2
8,261
590
6,105
12,065
5,642
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
xxilimbyxx
Merlin
13
1 / 1 / 1
9,362
669
16,287
7,991
3,097
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
16
Kills
4
4
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
EnoruShile
Chang'e
2
2
9
3.25
L
Horus
HuUdjin
Horus
1
5
1
0.3
L
Fenrir
IvanSudar
Fenrir
2
10
2
0.3
W
Zeus
Nazoxe
Zeus
13
0
2
14
W
1
2
13
3.75
L
Merlin
xxilimbyxx
Merlin
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,528
Damage
24,410
32,490
Taken
29,949
12,005
Mitigated
13,334
18,479
Healing
2,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
EnoruShile
Chang'e
3,915
409
4,016
6,399
11,180
2,977
519
5,111
6,069
19,665
0
L
Horus
HuUdjin
Horus
2,018
1,325
265
529
9,893
4,595
0
6,945
2,948
0
7,392
L
Fenrir
IvanSudar
Fenrir
6,105
1,814
0
625
12,065
5,642
0
6,738
5,327
0
14,918
W
Zeus
Nazoxe
Zeus
13,749
1,350
1,138
3,284
7,493
2,420
48
4,871
2,622
60,468
0
W
7,864
1,630
0
3,642
13,817
6,608
428
6,397
7,420
0
24,055
L
Merlin
xxilimbyxx
Merlin
16,287
511
0
918
7,991
3,097
0
4,065
3,926
70,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,033
Gold Earned
25,542
173
Minions Killed
164
0
Camps Cleared
0
753,656
Distance Traveled
724,359
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,826
630
34
2
0
254,388
3
L
Horus
7,919
566
17
1
0
264,589
1
L
Fenrir
8,261
590
20
1
0
206,008
3
W
Zeus
11,267
805
96
7
0
232,341
5
W
Chaac
8,940
639
43
3
0
266,927
3
L
Merlin
9,362
669
127
9
0
253,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role