Player Matchup

Scylla
Scylla
 
Scylla
Level 12
God Stats
2W - 5L
1,240 SR
Queue Stats
257W - 244L
1,275 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,691 Elo+
Solo
Hera
Hera
 
Hera
Level 10
God Stats
8W - 6L
1,690 SR
Queue Stats
27W - 30L
1,418 Elo+
Solo
Ullr
Ullr
N4MR3DRUM
Ullr
Level 29
God Stats
2W - 3L
1,405 SR
Queue Stats
3W - 3L
1,299 Elo+
Solo
Heimdallr
Heimdallr
lucasmagnatti
Heimdallr
Level 20
God Stats
3W - 7L
1,233 SR
Queue Stats
38W - 35L
1,106 Elo+
Solo
Team Averages
Level 17
1,414 SR
1,358 Elo+

VS

Team Averages
Level 18
1,449 SR
1,323 Elo+
Heimdallr
Heimdallr
Almost Kobe6116
Heimdallr
Level 16
God Stats
71W - 135L
1,119 SR
Queue Stats
74W - 142L
1,029 Elo+
Solo
Skadi
Skadi
Bashhh_YSL
Skadi
Level 19
God Stats
1W - 1L
1,256 SR
Queue Stats
7W - 4L
1,448 Elo+
Party 1
Bacchus
Bacchus
MightyFellow166
Bacchus
Level 25
God Stats
7W - 1L
1,789 SR
Queue Stats
26W - 24L
1,338 Elo+
Solo
Odin
Odin
MunchieMane365
Odin
Level 16
God Stats
4W - 4L
1,691 SR
Queue Stats
54W - 54L
1,354 Elo+
Solo
Olorun
Olorun
TouchdownOnEm
Olorun
Level 14
God Stats
3W - 2L
1,391 SR
Queue Stats
6W - 4L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
11 / 6 / 6
18,327
1,078
29,379
29,176
11,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
19
0 / 15 / 4
13,088
770
568
27,706
11,128
Hera
 
Hera
20
0 / 13 / 10
14,542
855
12,124
29,906
11,364
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
20
6 / 6 / 11
17,584
1,034
26,053
35,680
24,347
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
lucasmagnatti
Heimdallr
18
1 / 3 / 6
13,233
778
1,696
4,161
2,753
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Almost Kobe6116
Heimdallr
16
0 / 0 / 0
11,930
702
0
0
0
Skadi
20
12 / 3 / 19
18,085
1,064
32,434
15,690
10,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
9 / 4 / 24
18,035
1,061
25,873
19,429
14,729
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
2 / 3 / 21
15,537
914
10,844
18,615
6,993
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
20 / 8 / 11
17,415
1,024
49,163
24,099
10,531
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
118
18
Kills
43
43
Deaths
18
37
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
11
6
6
2.33
L
Fenrir
 
Fenrir
0
15
4
0.13
L
Hera
 
Hera
0
13
10
0.38
W
Heimdallr
Almost Kobe6116
Heimdallr
0
0
0
0
W
Skadi
12
3
19
7.17
W
9
4
24
5.25
W
2
3
21
4.17
L
Ullr
6
6
11
1.92
W
20
8
11
3.19
L
Heimdallr
lucasmagnatti
Heimdallr
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,820
Damage
118,314
126,629
Taken
77,833
61,231
Mitigated
42,884
4,558
Healing
20,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
29,379
2,536
0
1,170
29,176
11,639
0
16,293
12,883
58,531
0
L
Fenrir
 
Fenrir
568
455
0
215
27,706
11,128
0
12,735
14,971
0
2,576
L
Hera
 
Hera
12,124
4,446
91
1,224
29,906
11,364
0
20,015
9,891
36,749
0
W
Heimdallr
Almost Kobe6116
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
32,434
18,895
0
3,017
15,690
10,631
0
7,206
8,484
0
66,716
W
25,873
2,511
0
3,940
19,429
14,729
0
12,176
7,253
53,383
0
W
10,844
2,842
0
3,024
18,615
6,993
0
10,665
7,950
0
32,268
L
Ullr
26,053
15,400
606
1,252
35,680
24,347
0
23,698
11,982
0
58,303
W
49,163
29,383
2,653
8,262
24,099
10,531
0
11,456
12,643
71,042
0
L
Heimdallr
lucasmagnatti
Heimdallr
1,696
563
0
0
4,161
2,753
0
2,295
1,866
0
3,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,774
Gold Earned
81,002
217
Minions Killed
227
3
Camps Cleared
5
1,102,675
Distance Traveled
1,156,847
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
18,327
1,078
90
5
0
323,108
0
L
Fenrir
13,088
770
1
0
1
221,441
0
L
Hera
14,542
855
58
3
2
218,361
0
W
Heimdallr
11,930
702
0
0
0
17,355
0
W
Skadi
18,085
1,064
85
5
0
258,273
0
W
Bacchus
18,035
1,061
61
4
4
299,674
0
W
Odin
15,537
914
44
3
0
331,950
1
L
Ullr
17,584
1,034
63
4
0
269,609
0
W
Olorun
17,415
1,024
37
2
1
249,595
0
L
Heimdallr
13,233
778
5
0
0
70,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role