Player Matchup

Achilles
Achilles
 
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,094 Elo+
Solo
Fenrir
Fenrir
KIA__MOKA
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,385 Elo+
Party 2
Ah Puch
Ah Puch
Vladimirputtin-d
Ah Puch
Level 12
God Stats
17W - 17L
1,397 SR
Queue Stats
130W - 153L
1,305 Elo+
Solo
Loki
Loki
lSoultakerl
Loki
Level 11
God Stats
1W - 7L
1,083 SR
Queue Stats
10W - 17L
1,204 Elo+
Party 2
Zeus
Zeus
sparing_eraser7
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,372 Elo+
Solo
Team Averages
Level 10
1,396 SR
1,272 Elo+

VS

Team Averages
Level 22
1,406 SR
1,410 Elo+
Poseidon
Poseidon
KingOfTheBrave
Poseidon
Level 28
God Stats
2W - 5L
1,352 SR
Queue Stats
47W - 47L
1,477 Elo+
Party 1
Hel
Hel
LordHaru_
Hel
Level 14
God Stats
13W - 12L
1,359 SR
Queue Stats
41W - 43L
1,430 Elo+
Solo
Zeus
Zeus
Sisso_Stoned
Zeus
Level 30
God Stats
52W - 77L
1,396 SR
Queue Stats
219W - 248L
1,395 Elo+
Party 1
Kukulkan
Kukulkan
TheMfAjaxx
Kukulkan
Level 8
God Stats
29W - 24L
1,373 SR
Queue Stats
30W - 31L
1,403 Elo+
Solo
Discordia
Discordia
wedary
Discordia
Level 29
God Stats
57W - 38L
1,551 SR
Queue Stats
462W - 442L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
0 / 10 / 4
11,041
849
7,911
27,931
17,703
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
KIA__MOKA
Fenrir
16
0 / 9 / 2
10,528
810
3,633
15,007
5,978
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

18
0 / 5 / 5
11,678
898
15,893
14,460
10,944
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 3 / 1
11,989
922
2,320
14,005
9,283
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
3 / 9 / 2
12,538
964
15,884
17,358
5,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

40

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
20
7 / 1 / 19
12,761
982
16,622
6,934
3,064
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 0 / 23
13,074
1,006
10,407
12,297
8,590
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
10 / 0 / 15
13,303
1,023
14,679
7,469
2,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
TheMfAjaxx
Kukulkan
20
9 / 4 / 14
13,790
1,061
22,910
12,515
5,927
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
wedary
Discordia
20
3 / 1 / 23
13,144
1,011
13,093
8,408
3,491
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
130
6
Kills
36
36
Deaths
6
14
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
10
4
0.2
L
Fenrir
KIA__MOKA
Fenrir
0
9
2
0.11
W
Poseidon
7
1
19
16.5
W
7
0
23
18.5
W
10
0
15
17.5
W
Kukulkan
TheMfAjaxx
Kukulkan
9
4
14
4
L
0
5
5
0.5
L
3
3
1
1.17
L
3
9
2
0.44
W
Discordia
wedary
Discordia
3
1
23
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,641
Damage
77,711
88,761
Taken
47,623
49,579
Mitigated
24,009
2,266
Healing
19,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,911
851
0
424
27,931
17,703
0
24,261
3,670
0
14,751
L
Fenrir
KIA__MOKA
Fenrir
3,633
639
0
201
15,007
5,978
0
13,320
1,687
0
8,896
W
Poseidon
16,622
1,104
0
0
6,934
3,064
0
5,702
1,232
40,904
0
W
10,407
1,583
12,040
7,221
12,297
8,590
0
8,220
3,906
15,375
0
W
14,679
1,733
0
0
7,469
2,937
0
4,978
2,491
25,651
0
W
Kukulkan
TheMfAjaxx
Kukulkan
22,910
4,932
0
0
12,515
5,927
0
6,776
5,739
57,276
0
L
15,893
610
80
1,561
14,460
10,944
0
12,817
1,643
52,322
0
L
2,320
682
0
0
14,005
9,283
0
11,920
2,085
0
25,066
L
15,884
1,855
0
0
17,358
5,671
0
15,393
1,965
59,985
0
W
Discordia
wedary
Discordia
13,093
1,211
0
0
8,408
3,491
0
6,101
2,307
37,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,774
Gold Earned
66,072
226
Minions Killed
291
7
Camps Cleared
4
1,091,400
Distance Traveled
1,176,330
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,041
849
6
0
1
224,653
2
L
Fenrir
10,528
810
13
1
0
218,544
0
W
Poseidon
12,761
982
69
5
3
236,003
0
W
Hel
13,074
1,006
19
1
0
261,559
0
W
Zeus
13,303
1,023
36
3
0
221,124
0
W
Kukulkan
13,790
1,061
88
7
1
221,629
2
L
Ah Puch
11,678
898
77
6
1
202,982
0
L
Loki
11,989
922
50
4
1
260,582
0
L
Zeus
12,538
964
80
6
4
184,639
1
W
Discordia
13,144
1,011
79
6
0
236,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role