Player Matchup

Merlin
Merlin
AmericanGravy
Merlin
Level 29
God Stats
4W - 2L
1,649 SR
Queue Stats
129W - 114L
1,512 Elo+
Party 1
Cabrakan
Cabrakan
AustralianGravy
Cabrakan
Level 36
God Stats
7W - 5L
1,342 SR
Queue Stats
163W - 145L
1,478 Elo+
Party 1
Tyr
Tyr
TwinTrouble2
Tyr
Level 67
God Stats
7W - 9L
1,249 SR
Queue Stats
200W - 183L
1,455 Elo+
Party 1
Team Averages
Level 44
1,414 SR
1,482 Elo+

VS

Team Averages
Level 18
1,591 SR
1,453 Elo+
Neith
Neith
KekRa4ok
Neith
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 31L
1,437 Elo+
Party 2
Fenrir
Fenrir
Nosova
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,458 Elo+
Party 2
Ah Puch
Ah Puch
TheDiamondzmKS
Ah Puch
Level 28
God Stats
2W - 2L
1,774 SR
Queue Stats
30W - 30L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 4 / 6
13,231
778
15,559
12,196
4,426
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
16
15 / 4 / 9
13,893
817
15,594
16,229
10,628
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 17
12,240
720
13,017
20,666
13,624
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KekRa4ok
Neith
13
6 / 7 / 5
12,007
706
16,040
14,514
4,936
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Nosova
Fenrir
12
3 / 12 / 6
11,382
670
7,099
21,782
9,459
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
4 / 8 / 6
10,869
639
13,741
13,384
4,269
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
30
27
Kills
13
13
Deaths
27
32
Assists
17
Player
Kills
Deaths
Assists
KDA
W
9
4
6
3
W
Cabrakan
15
4
9
4.88
L
Neith
KekRa4ok
Neith
6
7
5
1.21
L
Fenrir
Nosova
Fenrir
3
12
6
0.5
L
4
8
6
0.88
W
3
5
17
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,170
Damage
36,880
49,091
Taken
49,680
28,678
Mitigated
18,664
10,818
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,559
1,680
540
1,260
12,196
4,426
1,775
5,111
7,085
58,572
0
W
Cabrakan
15,594
2,039
0
1,627
16,229
10,628
245
4,633
11,596
42,007
0
L
Neith
KekRa4ok
Neith
16,040
8,667
0
3,984
14,514
4,936
540
10,018
4,496
0
51,684
L
Fenrir
Nosova
Fenrir
7,099
2,866
0
2,788
21,782
9,459
0
11,824
9,958
0
26,228
L
13,741
248
0
377
13,384
4,269
221
9,373
4,011
35,435
0
W
13,017
3,079
937
6,454
20,666
13,624
336
4,453
16,213
0
39,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,364
Gold Earned
34,258
210
Minions Killed
172
0
Camps Cleared
0
957,330
Distance Traveled
824,409
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,231
778
102
6
0
290,827
5
W
Cabrakan
13,893
817
59
3
0
329,235
6
L
Neith
12,007
706
96
6
0
268,867
1
L
Fenrir
11,382
670
36
2
0
279,310
0
L
Ah Puch
10,869
639
40
2
0
276,232
2
W
Tyr
12,240
720
49
3
0
337,268
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role