Player Matchup

Mercury
Mercury
Gold V
DAALMO26
Mercury
Gold V
Level 116
God Stats
10W - 11L
1,331 SR
Queue Stats
73W - 68L
1,249 MMR
Solo
Horus
Horus
Silver II
DualKYmiera
Horus
Silver II
Level 64
God Stats
1W - 3L
1,380 SR
Queue Stats
337W - 358L
1,137 MMR
Solo
Olorun
Olorun
Bronze III
EL Dracul
Olorun
Bronze III
Level 63
God Stats
3W - 15L
1,497 SR
Queue Stats
3W - 16L
1,219 MMR
Solo
Scylla
Scylla
Silver II
WestCoastLife14
Scylla
Silver II
Level 129
God Stats
1W - 3L
1,703 SR
Queue Stats
309W - 301L
1,171 MMR
Solo
Ullr
Ullr
Silver III
polofam10
Ullr
Silver III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 97L
1,194 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 90
1,482 SR
1,194 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,470 SR
1,327 MMR
Guan Yu
Guan Yu
Silver III
 
Guan Yu
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver I
 
Pele
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver IV
Krowe_Playz_
Vulcan
Silver IV
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,218 MMR
Solo
Apollo
Apollo
Gold V
redgrim47
Apollo
Gold V
Level 137
God Stats
10W - 6L
1,643 SR
Queue Stats
160W - 155L
1,248 MMR
Solo
Terra
Terra
Silver II
thekittensquish
Terra
Silver II
Level 124
God Stats
10W - 6L
1,207 SR
Queue Stats
616W - 587L
1,172 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DAALMO26
Mercury
5
0 / 1 / 0
3,352
670
872
3,151
743
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 1 / 0
2,972
594
910
3,255
880
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
EL Dracul
Olorun
5
0 / 0 / 0
2,875
575
885
929
196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 0 / 0
3,150
630
1,263
1,173
317
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ullr
2
0 / 1 / 0
2,553
511
392
892
129
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
HeimdallrHeraKukulkanOdinThor

VS

Bans
KumbhakarnaYemojaXing TianAchillesJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
6
1 / 0 / 0
3,515
703
880
1,862
1,024
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
 
Pele
5
0 / 0 / 1
3,242
648
344
2,197
463
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Vulcan
6
0 / 0 / 0
3,576
715
1,260
1,578
459
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
redgrim47
Apollo
5
2 / 0 / 0
3,617
723
1,874
1,645
361
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 2
3,557
711
504
1,801
928
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
3
3
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
0
1
W
Pele
 
Pele
0
0
1
0.5
L
Mercury
DAALMO26
Mercury
0
1
0
0
L
0
1
0
0
L
Olorun
EL Dracul
Olorun
0
0
0
0
W
Vulcan
0
0
0
0
L
0
0
0
0
L
Ullr
0
1
0
0
W
Apollo
redgrim47
Apollo
2
0
0
2
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,322
Damage
4,862
9,400
Taken
9,083
2,265
Mitigated
3,235
3,078
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
880
243
185
1,015
1,862
1,024
223
708
1,154
0
9,226
W
Pele
 
Pele
344
74
87
1,248
2,197
463
46
295
1,902
0
8,713
L
Mercury
DAALMO26
Mercury
872
355
0
1,372
3,151
743
0
611
2,540
0
12,634
L
910
574
150
1,073
3,255
880
0
272
2,983
0
5,308
L
Olorun
EL Dracul
Olorun
885
450
0
111
929
196
0
0
929
7,432
0
W
Vulcan
1,260
306
0
1,098
1,578
459
87
1,145
433
14,929
0
L
1,263
74
0
318
1,173
317
0
756
417
11,978
0
L
Ullr
392
190
0
54
892
129
0
125
767
0
2,661
W
Apollo
redgrim47
Apollo
1,874
1,373
0
853
1,645
361
680
0
1,645
0
12,664
W
504
216
0
560
1,801
928
177
0
1,801
7,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,902
Gold Earned
17,507
77
Minions Killed
107
0
Camps Cleared
0
386,214
Distance Traveled
463,717
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
3,515
703
17
3
0
88,784
2
W
Pele
3,242
648
16
3
0
100,181
2
L
Mercury
3,352
670
31
6
0
105,025
3
L
Horus
2,972
594
9
2
0
91,763
0
L
Olorun
2,875
575
5
1
0
65,584
0
W
Vulcan
3,576
715
34
7
0
96,754
1
L
Scylla
3,150
630
25
5
0
91,795
1
L
Ullr
2,553
511
7
1
0
32,047
0
W
Apollo
3,617
723
27
5
0
83,416
0
W
Terra
3,557
711
13
3
0
94,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role