Player Matchup

Merlin
Merlin
KingCarpenter95
Merlin
Level 160
God Stats
6W - 7L
1,550 SR
Queue Stats
145W - 134L
1,515 Elo+
Party 2
Izanami
Izanami
Solidbk
Izanami
Level 117
God Stats
3W - 2L
1,596 SR
Queue Stats
9W - 12L
1,360 Elo+
Party 2
Odin
Odin
Wacca67123
Odin
Level 12
God Stats
1W - 0L
1,327 SR
Queue Stats
2W - 1L
1,286 Elo+
Party 2
Team Averages
Level 96
1,491 SR
1,387 Elo+

VS

Team Averages
Level 21
1,592 SR
1,565 Elo+
Hel
Hel
CoolAsh
Hel
Level 23
God Stats
3W - 5L
1,767 SR
Queue Stats
8W - 7L
1,580 Elo+
Party 1
Heimdallr
Heimdallr
Somebody03
Heimdallr
Level 27
God Stats
0W - 2L
1,246 SR
Queue Stats
6W - 6L
1,560 Elo+
Party 1
Tyr
Tyr
adamthestickman
Tyr
Level 12
God Stats
0W - 1L
1,765 SR
Queue Stats
5W - 10L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 6
12,056
635
13,395
8,143
1,820
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Solidbk
Izanami
15
7 / 3 / 2
13,216
696
18,645
12,020
3,478
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 8
11,216
590
4,018
13,427
11,620
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
4 / 3 / 6
11,908
627
10,803
15,444
4,666
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Somebody03
Heimdallr
14
6 / 2 / 3
12,388
652
16,821
15,859
5,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 6 / 4
10,381
546
3,001
17,268
10,733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
24
11
Kills
11
11
Deaths
11
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
4
3
6
2.33
W
3
4
6
1.5
W
Izanami
Solidbk
Izanami
7
3
2
2.67
L
Heimdallr
Somebody03
Heimdallr
6
2
3
3.75
W
1
4
8
1.25
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,058
Damage
30,625
33,590
Taken
48,571
16,918
Mitigated
20,921
3,859
Healing
23,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
10,803
517
10,925
8,852
15,444
4,666
95
5,199
10,245
37,667
0
W
13,395
820
0
57
8,143
1,820
399
2,790
5,353
40,477
0
W
Izanami
Solidbk
Izanami
18,645
8,807
0
2,120
12,020
3,478
2,381
4,814
7,202
0
90,734
L
Heimdallr
Somebody03
Heimdallr
16,821
5,648
0
1,465
15,859
5,522
323
5,856
10,003
0
67,477
W
4,018
1,284
0
1,682
13,427
11,620
136
3,251
10,176
0
9,949
L
3,001
760
0
2,028
17,268
10,733
37
2,943
14,325
0
19,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,488
Gold Earned
34,677
224
Minions Killed
202
0
Camps Cleared
0
1,022,568
Distance Traveled
1,038,481
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,908
627
52
3
0
342,077
3
W
Merlin
12,056
635
50
3
0
313,896
3
W
Izanami
13,216
696
162
9
0
362,464
6
L
Heimdallr
12,388
652
119
6
0
354,676
1
W
Odin
11,216
590
12
1
0
346,208
1
L
Tyr
10,381
546
31
2
0
341,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role