Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 15
God Stats
21W - 39L
1,222 SR
Queue Stats
37W - 58L
1,125 Elo+
Solo
Hun Batz
Hun Batz
BilagaanaBoy
Hun Batz
Level 18
God Stats
1W - 7L
1,379 SR
Queue Stats
41W - 47L
1,317 Elo+
Solo
Guan Yu
Guan Yu
ChiliPepper9635
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,237 Elo+
Solo
Yemoja
Yemoja
Euqinoma
Yemoja
Level 24
God Stats
55W - 72L
1,416 SR
Queue Stats
190W - 242L
1,257 Elo+
Solo
Hachiman
Hachiman
colglazier737
Hachiman
Level 13
God Stats
0W - 2L
1,288 SR
Queue Stats
17W - 20L
1,169 Elo+
Solo
Team Averages
Level 16
1,361 SR
1,221 Elo+

VS

Team Averages
Level 24
1,329 SR
1,286 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
44W - 39L
1,431 SR
Queue Stats
145W - 135L
1,290 Elo+
Solo
Serqet
Serqet
H2obathwater
Serqet
Level 13
God Stats
1W - 2L
1,021 SR
Queue Stats
16W - 20L
916 Elo+
Solo
Artemis
Artemis
MackinTime
Artemis
Level 18
God Stats
3W - 0L
1,297 SR
Queue Stats
11W - 5L
1,358 Elo+
Solo
Kukulkan
Kukulkan
Procnaut
Kukulkan
Level 29
God Stats
41W - 39L
1,321 SR
Queue Stats
131W - 159L
1,269 Elo+
Solo
Scylla
Scylla
bom175ber
Scylla
Level 30
God Stats
5W - 3L
1,575 SR
Queue Stats
6W - 6L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 12 / 1
10,005
1,001
3,309
23,539
12,205
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
BilagaanaBoy
Hun Batz
15
4 / 13 / 1
10,165
1,017
16,836
18,159
7,032
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 11 / 2
9,070
907
7,733
26,232
16,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Euqinoma
Yemoja
15
0 / 4 / 2
9,144
914
4,416
14,294
4,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Mask

Bumba's Mask

+30
Physical Power
+65
Magical Power
+10%
Cooldown Reduction

PASSIVE - GAIN MOBILITY, SACRIFICE DEFENSE & DAMAGE <font color='#42F46E'>+35% Movement Speed <font color='#F44242'>+15% Damage Taken <font color='#F44242'>-15% Damage Dealt

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
colglazier737
Hachiman
15
0 / 12 / 2
9,159
916
6,014
20,475
7,203
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
3 / 0 / 32
10,984
1,098
9,217
12,077
7,496
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Serqet
17
5 / 4 / 17
10,855
1,086
7,569
11,497
6,022
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
MackinTime
Artemis
20
14 / 2 / 28
12,910
1,291
29,764
9,010
4,237
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Procnaut
Kukulkan
19
16 / 0 / 22
13,295
1,330
27,264
3,934
1,833
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
bom175ber
Scylla
19
14 / 1 / 26
12,905
1,291
20,264
8,888
3,328
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
177
6
Kills
52
52
Deaths
7
8
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
12
1
0.21
W
Ymir
 
Ymir
3
0
32
19
L
Hun Batz
BilagaanaBoy
Hun Batz
4
13
1
0.35
L
0
11
2
0.09
L
Yemoja
Euqinoma
Yemoja
0
4
2
0.25
W
Serqet
5
4
17
3.38
W
Artemis
MackinTime
Artemis
14
2
28
14
W
Kukulkan
Procnaut
Kukulkan
16
0
22
27
W
Scylla
bom175ber
Scylla
14
1
26
27
L
Hachiman
colglazier737
Hachiman
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,308
Damage
94,078
102,699
Taken
45,406
47,154
Mitigated
22,916
9,279
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,309
277
0
462
23,539
12,205
0
14,390
9,149
5,645
15,939
W
Ymir
 
Ymir
9,217
1,233
0
1,770
12,077
7,496
0
1,905
10,172
14,830
0
L
Hun Batz
BilagaanaBoy
Hun Batz
16,836
8,322
0
242
18,159
7,032
0
6,269
11,586
0
30,495
L
7,733
2,945
706
3,177
26,232
16,469
0
16,271
9,961
0
24,866
L
Yemoja
Euqinoma
Yemoja
4,416
392
3,671
1,021
14,294
4,245
0
7,943
6,351
16,566
0
W
Serqet
7,569
2,742
0
971
11,497
6,022
0
826
10,671
0
20,188
W
Artemis
MackinTime
Artemis
29,764
21,667
304
670
9,010
4,237
0
1,234
7,776
0
43,107
W
Kukulkan
Procnaut
Kukulkan
27,264
2,693
522
376
3,934
1,833
0
96
3,838
52,715
0
W
Scylla
bom175ber
Scylla
20,264
3,159
1,605
1,057
8,888
3,328
0
1,317
7,571
34,801
0
L
Hachiman
colglazier737
Hachiman
6,014
4,070
0
0
20,475
7,203
0
11,872
8,603
0
21,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,543
Gold Earned
60,949
150
Minions Killed
180
6
Camps Cleared
6
841,768
Distance Traveled
935,015
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,005
1,001
29
3
0
157,252
0
W
Ymir
10,984
1,098
2
0
1
208,262
0
L
Hun Batz
10,165
1,017
33
3
1
183,435
0
L
Guan Yu
9,070
907
28
3
3
169,442
1
L
Yemoja
9,144
914
34
3
1
183,032
0
W
Serqet
10,855
1,086
29
3
3
190,165
0
W
Artemis
12,910
1,291
27
3
1
161,141
0
W
Kukulkan
13,295
1,330
78
8
1
199,963
0
W
Scylla
12,905
1,291
44
4
0
175,484
0
L
Hachiman
9,159
916
26
3
1
148,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role