Player Matchup

Hercules
Hercules
Grandmaster
Freelo Baby
Hercules
Grandmaster
Level 126
God Stats
35W - 14L
2,032 SR
Queue Stats
1,001W - 553L
2,780 MMR
Party 2
Athena
Athena
Diamond II
Herc GG
Athena
Diamond II
Level 67
God Stats
51W - 21L
1,850 SR
Queue Stats
124W - 56L
2,037 MMR
Party 2
Kukulkan
Kukulkan
Diamond V
MoTheGreat6272
Kukulkan
Diamond V
Level 125
God Stats
18W - 9L
1,810 SR
Queue Stats
194W - 154L
1,856 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,897 SR
2,224 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,806 SR
2,193 MMR
Susano
Susano
Diamond I
IBansky z
Susano
Diamond I
Level 149
God Stats
3W - 3L
1,744 SR
Queue Stats
94W - 55L
2,415 MMR
Party 1
Cabrakan
Cabrakan
Diamond V
KRATOS SHINIGAM
Cabrakan
Diamond V
Level 129
God Stats
24W - 15L
1,668 SR
Queue Stats
50W - 36L
1,973 MMR
Party 1
Aphrodite
Aphrodite
Diamond I
xX Omarsh DK xX
Aphrodite
Diamond I
Level 156
God Stats
3W - 4L
2,006 SR
Queue Stats
85W - 56L
2,191 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Freelo Baby
Hercules
18
10 / 5 / 0
18,336
679
28,030
32,044
13,772
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Herc GG
Athena
13
0 / 8 / 6
14,465
536
6,243
34,997
37,531
Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
16
3 / 10 / 5
16,355
606
23,650
16,191
5,283
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
OdinBacchusHeimdallrBastetYemoja

VS

Bans
KumbhakarnaSobekMedusaGaneshaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
IBansky z
Susano
16
7 / 7 / 12
16,641
616
23,750
27,710
22,175
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
17
13 / 2 / 8
17,575
651
28,664
22,874
32,986
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Aphrodite
xX Omarsh DK xX
Aphrodite
17
3 / 4 / 16
16,454
609
17,545
26,123
21,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
13
Kills
23
23
Deaths
13
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
Freelo Baby
Hercules
10
5
0
2
W
Athena
Herc GG
Athena
0
8
6
0.38
L
Susano
IBansky z
Susano
7
7
12
1.86
L
Cabrakan
13
2
8
8.5
W
Kukulkan
3
10
5
0.55
L
Aphrodite
xX Omarsh DK xX
Aphrodite
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,923
Damage
69,959
83,232
Taken
76,707
56,586
Mitigated
76,477
16,764
Healing
42,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Freelo Baby
Hercules
28,030
10,242
0
9,465
32,044
13,772
2,465
16,662
15,382
0
82,966
W
Athena
Herc GG
Athena
6,243
2,320
0
6,776
34,997
37,531
41
17,530
17,467
26,696
0
L
Susano
IBansky z
Susano
23,750
6,438
0
632
27,710
22,175
1,182
10,146
17,564
0
97,058
L
Cabrakan
28,664
3,760
924
5,070
22,874
32,986
684
10,233
12,641
54,360
0
W
Kukulkan
23,650
820
0
523
16,191
5,283
96
12,175
4,016
119,772
0
L
Aphrodite
xX Omarsh DK xX
Aphrodite
17,545
2,321
18,892
16,627
26,123
21,316
1,216
10,533
15,590
94,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,156
Gold Earned
50,670
281
Minions Killed
261
0
Camps Cleared
0
1,491,613
Distance Traveled
1,597,043
32
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
18,336
679
87
3
0
530,862
12
W
Athena
14,465
536
33
1
0
533,227
18
L
Susano
16,641
616
92
3
0
533,230
2
L
Cabrakan
17,575
651
51
2
0
529,113
1
W
Kukulkan
16,355
606
161
6
0
427,524
2
L
Aphrodite
16,454
609
118
4
0
534,700
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role