Player Matchup

Horus
Horus
Anoaic
Horus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 11L
1,851 Elo+
Party 2
Odin
Odin
Baal Drakith
Odin
Level 148
God Stats
3W - 1L
1,752 SR
Queue Stats
25W - 4L
1,709 Elo+
Party 2
Cabrakan
Cabrakan
Dyispo
Cabrakan
Level 155
God Stats
2W - 3L
1,700 SR
Queue Stats
107W - 57L
1,671 Elo+
Party 2
Merlin
Merlin
Mymikyuu
Merlin
Level 144
God Stats
68W - 7L
1,500 SR
Queue Stats
1,696W - 128L
1,872 Elo+
Party 2
Ullr
Ullr
Mynkk
Ullr
Level 149
God Stats
1W - 4L
1,500 SR
Queue Stats
50W - 35L
1,747 Elo+
Party 2
Team Averages
Level 144
1,590 SR
1,770 Elo+

VS

Team Averages
Level 117
1,581 SR
1,602 Elo+
Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
DEADLY FINGERZ
Cupid
Level 150
God Stats
1W - 2L
1,683 SR
Queue Stats
118W - 110L
1,615 Elo+
Party 3
Nox
Nox
Johny_Uchiha
Nox
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
259W - 252L
1,634 Elo+
Party 1
Ganesha
Ganesha
Super9TailFox
Ganesha
Level 95
God Stats
8W - 4L
1,751 SR
Queue Stats
15W - 18L
1,677 Elo+
Party 1
Achilles
Achilles
ThE lPEnEtRAToR
Achilles
Level 70
God Stats
4W - 8L
1,469 SR
Queue Stats
108W - 89L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Anoaic
Horus
16
4 / 5 / 16
10,259
1,026
6,285
13,396
6,179
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 3 / 18
10,149
1,015
15,199
15,014
16,422
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
Dyispo
Cabrakan
17
4 / 4 / 18
10,676
1,068
15,210
16,399
21,199
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Mymikyuu
Merlin
17
7 / 0 / 13
10,918
1,092
27,120
6,716
2,930
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
Mynkk
Ullr
17
5 / 1 / 11
10,348
1,035
16,493
7,882
3,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

279

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
7 / 5 / 5
11,000
1,100
6,574
9,250
3,128
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

15
0 / 9 / 11
9,261
926
8,756
19,295
6,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
1 / 2 / 11
9,704
970
10,161
15,451
6,384
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
17
0 / 7 / 12
9,472
947
7,722
23,241
17,225
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Achilles
16
5 / 0 / 7
10,678
1,068
15,149
18,162
14,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
59
23
Kills
13
13
Deaths
23
76
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
5
5
1.9
W
Horus
Anoaic
Horus
4
5
16
2.4
W
3
3
18
4
L
0
9
11
0.61
W
Cabrakan
Dyispo
Cabrakan
4
4
18
3.25
L
1
2
11
3.25
W
Merlin
Mymikyuu
Merlin
7
0
13
13.5
W
Ullr
Mynkk
Ullr
5
1
11
10.5
L
Ganesha
0
7
12
0.86
L
Achilles
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,307
Damage
48,362
59,407
Taken
85,399
49,781
Mitigated
47,519
10,384
Healing
11,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,574
1,500
0
0
9,250
3,128
0
5,689
3,561
0
11,713
W
Horus
Anoaic
Horus
6,285
2,795
1,471
1,307
13,396
6,179
0
4,616
6,795
0
17,978
W
15,199
2,423
0
4,159
15,014
16,422
0
4,670
9,660
7,975
17,118
L
8,756
4,432
1,286
1,920
19,295
6,313
0
10,568
8,727
0
31,266
W
Cabrakan
Dyispo
Cabrakan
15,210
2,663
0
2,127
16,399
21,199
0
4,545
10,189
21,560
0
L
10,161
1,281
0
2,302
15,451
6,384
0
7,387
8,064
32,078
0
W
Merlin
Mymikyuu
Merlin
27,120
1,044
0
250
6,716
2,930
0
1,891
4,825
61,455
0
W
Ullr
Mynkk
Ullr
16,493
6,692
0
1,070
7,882
3,051
0
2,161
4,837
0
29,775
L
Ganesha
7,722
813
342
1,925
23,241
17,225
0
11,359
11,882
18,491
0
L
Achilles
15,149
2,432
0
3,499
18,162
14,469
0
10,718
7,444
0
29,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,350
Gold Earned
50,115
167
Minions Killed
165
6
Camps Cleared
6
977,797
Distance Traveled
897,854
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,000
1,100
15
2
3
159,442
0
W
Horus
10,259
1,026
38
4
2
193,275
1
W
Odin
10,149
1,015
17
2
0
219,487
0
L
Cupid
9,261
926
40
4
1
168,048
0
W
Cabrakan
10,676
1,068
17
2
1
166,658
0
L
Nox
9,704
970
70
7
0
178,973
0
W
Merlin
10,918
1,092
68
7
3
193,304
0
W
Ullr
10,348
1,035
27
3
0
205,073
0
L
Ganesha
9,472
947
0
0
0
179,883
0
L
Achilles
10,678
1,068
40
4
2
211,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role