Player Matchup

Chang'e
Chang'e
Pr0bl3mZG123
Chang'e
Level 66
God Stats
2W - 2L
1,521 SR
Queue Stats
180W - 152L
1,475 Elo+
Solo
Thoth
Thoth
REAL_D3lta_Games
Thoth
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 117L
1,453 Elo+
Party 1
Ares
Ares
abcdefroy
Ares
Level 86
God Stats
24W - 21L
1,541 SR
Queue Stats
81W - 70L
1,494 Elo+
Solo
The Morrigan
The Morrigan
kecksrolle
The Morrigan
Level 40
God Stats
9W - 12L
1,297 SR
Queue Stats
10W - 19L
1,420 Elo+
Party 1
Mulan
Mulan
soldomon
Mulan
Level 41
God Stats
1W - 2L
1,523 SR
Queue Stats
134W - 118L
1,752 Elo+
Solo
Team Averages
Level 63
1,476 SR
1,519 Elo+

VS

Team Averages
Level 81
1,620 SR
1,496 Elo+
Merlin
Merlin
NBG_iSSo
Merlin
Level 145
God Stats
13W - 11L
1,628 SR
Queue Stats
68W - 58L
1,569 Elo+
Solo
Achilles
Achilles
SemioneR
Achilles
Level 65
God Stats
3W - 0L
1,667 SR
Queue Stats
42W - 59L
1,417 Elo+
Solo
Mulan
Mulan
The-Only-Knight_
Mulan
Level 116
God Stats
2W - 2L
1,668 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Kukulkan
Kukulkan
mashinaaa
Kukulkan
Level 46
God Stats
56W - 44L
1,568 SR
Queue Stats
65W - 56L
1,527 Elo+
Solo
Pele
Pele
thepackledear
Pele
Level 34
God Stats
10W - 6L
1,569 SR
Queue Stats
24W - 26L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Pr0bl3mZG123
Chang'e
20
8 / 3 / 14
16,664
1,042
26,368
21,092
9,177
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
1 / 10 / 15
14,066
879
23,349
29,293
11,487
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
20
4 / 6 / 14
14,903
931
24,348
31,551
43,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
kecksrolle
The Morrigan
20
5 / 2 / 14
15,248
953
19,103
21,023
12,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mulan
soldomon
Mulan
20
8 / 7 / 12
16,041
1,003
14,926
30,924
38,192
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

74

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NBG_iSSo
Merlin
20
9 / 4 / 12
16,506
1,032
32,879
19,112
7,583
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
SemioneR
Achilles
20
5 / 8 / 15
15,387
962
16,434
33,568
28,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
1 / 5 / 18
14,371
898
22,784
27,079
37,510
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
mashinaaa
Kukulkan
20
3 / 3 / 9
15,167
948
21,216
10,840
3,871
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
10 / 6 / 9
16,252
1,016
31,264
21,145
10,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
91
26
Kills
28
28
Deaths
26
69
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Merlin
NBG_iSSo
Merlin
9
4
12
3.75
L
Chang'e
Pr0bl3mZG123
Chang'e
8
3
14
5
L
1
10
15
0.85
W
Achilles
SemioneR
Achilles
5
8
15
1.56
W
1
5
18
2
L
Ares
4
6
14
1.83
L
The Morrigan
kecksrolle
The Morrigan
5
2
14
6
W
Kukulkan
mashinaaa
Kukulkan
3
3
9
2.5
L
Mulan
soldomon
Mulan
8
7
12
2
W
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,094
Damage
124,577
133,883
Taken
111,744
114,052
Mitigated
88,257
23,786
Healing
19,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
NBG_iSSo
Merlin
32,879
1,446
3,168
4,053
19,112
7,583
0
15,562
3,550
85,660
0
L
Chang'e
Pr0bl3mZG123
Chang'e
26,368
1,227
8,275
8,252
21,092
9,177
0
7,142
13,950
64,126
0
L
23,349
1,078
461
991
29,293
11,487
0
12,805
16,488
40,936
0
W
Achilles
SemioneR
Achilles
16,434
6,545
1,195
5,645
33,568
28,996
0
28,898
4,670
0
31,832
W
22,784
5,157
1,203
3,460
27,079
37,510
0
22,039
5,040
0
29,946
L
Ares
24,348
1,776
0
250
31,551
43,183
0
12,292
19,259
43,623
0
L
The Morrigan
kecksrolle
The Morrigan
19,103
3,055
970
1,514
21,023
12,013
0
9,567
11,408
44,670
0
W
Kukulkan
mashinaaa
Kukulkan
21,216
430
0
0
10,840
3,871
0
9,770
1,070
89,755
0
L
Mulan
soldomon
Mulan
14,926
1,981
0
3,073
30,924
38,192
0
12,241
18,683
818
38,047
W
31,264
8,074
0
677
21,145
10,297
0
17,405
3,740
0
56,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,922
Gold Earned
77,683
302
Minions Killed
354
7
Camps Cleared
10
1,571,055
Distance Traveled
1,503,533
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,506
1,032
120
8
3
295,817
1
L
Chang'e
16,664
1,042
98
6
2
333,877
0
L
Thoth
14,066
879
41
3
0
318,570
0
W
Achilles
15,387
962
31
2
1
333,714
0
W
Mulan
14,371
898
19
1
1
284,932
1
L
Ares
14,903
931
40
3
1
299,577
3
L
The Morrigan
15,248
953
65
4
1
315,562
0
W
Kukulkan
15,167
948
141
9
0
307,178
0
L
Mulan
16,041
1,003
58
4
3
303,469
0
W
Pele
16,252
1,016
43
3
5
281,892
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role