Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Aragorn023
Thoth
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,669 Elo+
Party 2
Janus
Janus
RuanVermelion
Janus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,500 Elo+
Party 2
Discordia
Discordia
SrMakishima
Discordia
Level 157
God Stats
6W - 3L
1,269 SR
Queue Stats
447W - 297L
1,611 Elo+
Party 3
Team Averages
Level 158
1,454 SR
1,556 Elo+

VS

Team Averages
Level 144
1,500 SR
1,609 Elo+
King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Dilma171PCC
Khepri
Level 148
God Stats
5W - 5L
1,500 SR
Queue Stats
512W - 530L
1,553 Elo+
Solo
Anubis
Anubis
Grundic
Anubis
Level 156
God Stats
0W - 1L
1,311 SR
Queue Stats
27W - 28L
1,580 Elo+
Party 1
Da Ji
Da Ji
Kamper2016
Da Ji
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,907 Elo+
Party 1
Izanami
Izanami
Panchoclo0
Izanami
Level 119
God Stats
3W - 4L
1,692 SR
Queue Stats
226W - 191L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
9 / 1 / 4
10,766
897
12,996
8,023
3,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
 
Kuzenbo
13
0 / 5 / 10
8,331
694
5,247
13,690
14,906
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thoth
13
2 / 3 / 4
8,765
730
4,207
6,128
1,730
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 10
9,655
805
7,108
8,808
2,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
SrMakishima
Discordia
19
4 / 0 / 13
10,746
896
9,177
6,958
2,590
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 4 / 3
7,084
590
1,724
7,729
6,193
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
13
0 / 2 / 6
7,779
648
1,657
5,891
5,781
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Anubis
Grundic
Anubis
16
2 / 4 / 6
8,211
684
8,166
9,636
4,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
15
4 / 6 / 4
8,484
707
6,012
10,515
7,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Izanami
Panchoclo0
Izanami
17
5 / 2 / 4
8,591
716
9,216
7,203
6,703
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
18
Kills
11
11
Deaths
18
41
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
9
1
4
11
W
Kuzenbo
 
Kuzenbo
0
5
10
1
L
King Arthur
 
King Arthur
0
4
3
0.38
W
Thoth
2
3
4
1.33
L
Khepri
0
2
6
1.5
L
Anubis
Grundic
Anubis
2
4
6
1.25
L
Da Ji
4
6
4
1
L
Izanami
Panchoclo0
Izanami
5
2
4
3.5
W
3
2
10
4
W
Discordia
SrMakishima
Discordia
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,735
Damage
26,775
43,607
Taken
40,974
25,661
Mitigated
29,889
16,017
Healing
9,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,996
7,681
3,582
2,776
8,023
3,439
3,478
1,497
6,526
0
31,357
W
Kuzenbo
 
Kuzenbo
5,247
1,742
1,450
2,486
13,690
14,906
55
3,151
10,539
9,203
0
L
King Arthur
 
King Arthur
1,724
320
1,491
471
7,729
6,193
0
4,236
3,493
0
5,043
W
Thoth
4,207
275
557
614
6,128
1,730
243
2,519
3,609
15,248
0
L
Khepri
1,657
0
88
1,078
5,891
5,781
0
3,714
2,177
5,079
0
L
Anubis
Grundic
Anubis
8,166
139
770
3,223
9,636
4,145
0
6,427
3,209
29,050
0
L
Da Ji
6,012
354
851
849
10,515
7,067
0
7,284
3,231
0
8,236
L
Izanami
Panchoclo0
Izanami
9,216
4,396
226
909
7,203
6,703
0
4,078
3,125
0
28,902
W
7,108
211
693
2,749
8,808
2,996
472
1,208
7,600
19,411
0
W
Discordia
SrMakishima
Discordia
9,177
649
120
990
6,958
2,590
983
1,448
5,510
32,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,263
Gold Earned
40,149
143
Minions Killed
104
0
Camps Cleared
0
1,017,558
Distance Traveled
858,358
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,766
897
46
4
0
216,569
0
W
Kuzenbo
8,331
694
10
1
0
219,462
1
L
King Arthur
7,084
590
8
1
0
205,505
5
W
Thoth
8,765
730
21
2
0
176,028
0
L
Khepri
7,779
648
8
1
0
92,793
0
L
Anubis
8,211
684
40
3
0
173,275
1
L
Da Ji
8,484
707
7
1
0
207,459
0
L
Izanami
8,591
716
41
3
0
179,326
1
W
Janus
9,655
805
22
2
0
210,634
0
W
Discordia
10,746
896
44
4
0
194,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role