Player Matchup

Jormungandr
Jormungandr
Dukeqwerty
Jormungandr
Level 10
God Stats
3W - 2L
1,586 SR
Queue Stats
3W - 6L
1,196 Elo+
Party 2
Mulan
Mulan
MageOfTheBlack
Mulan
Level 20
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 25L
1,327 Elo+
Party 2
Chiron
Chiron
TheAstromancer
Chiron
Level 25
God Stats
11W - 3L
1,698 SR
Queue Stats
19W - 23L
1,262 Elo+
Party 2
Team Averages
Level 18
1,595 SR
1,262 Elo+

VS

Team Averages
Level 18
1,490 SR
1,258 Elo+
Sobek
Sobek
Gwinny-Games
Sobek
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 35L
1,178 Elo+
Party 1
Horus
Horus
IrishKidChaos
Horus
Level 15
God Stats
1W - 2L
1,471 SR
Queue Stats
102W - 220L
1,095 Elo+
Party 1
Neith
Neith
l 1xp l
Neith
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dukeqwerty
Jormungandr
13
3 / 0 / 17
12,488
694
8,514
9,730
10,882
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
9 / 3 / 12
12,478
693
14,556
13,442
9,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

14
11 / 3 / 7
12,791
711
14,885
10,904
3,985
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 10 / 4
10,056
559
5,518
17,521
19,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 10 / 2
10,850
603
8,308
17,151
7,300
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Neith
l 1xp l
Neith
13
4 / 3 / 2
11,591
644
7,959
13,527
4,924
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
23
Kills
6
6
Deaths
23
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Dukeqwerty
Jormungandr
3
0
17
11.5
L
0
10
4
0.2
L
2
10
2
0.3
W
9
3
12
5
W
11
3
7
4.83
L
Neith
l 1xp l
Neith
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,955
Damage
21,785
34,076
Taken
48,199
24,520
Mitigated
31,690
6,429
Healing
11,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Dukeqwerty
Jormungandr
8,514
2,117
0
1,315
9,730
10,882
468
1,546
8,184
27,112
580
L
5,518
466
0
1,733
17,521
19,466
0
3,058
14,463
18,798
0
L
8,308
4,677
1,238
2,054
17,151
7,300
0
2,283
14,868
0
25,421
W
14,556
4,288
0
1,759
13,442
9,653
443
2,678
10,764
0
35,600
W
14,885
6,371
548
2,807
10,904
3,985
2,241
1,631
9,273
0
61,437
L
Neith
l 1xp l
Neith
7,959
3,602
573
5,713
13,527
4,924
1,250
2,805
10,722
0
47,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,757
Gold Earned
32,497
164
Minions Killed
144
0
Camps Cleared
0
909,460
Distance Traveled
815,301
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,488
694
29
2
0
297,263
0
L
Sobek
10,056
559
23
1
0
290,618
4
L
Horus
10,850
603
30
2
0
281,256
0
W
Mulan
12,478
693
49
3
0
317,621
1
W
Chiron
12,791
711
86
5
0
294,576
4
L
Neith
11,591
644
91
5
0
243,427
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role