Player Matchup

The Morrigan
The Morrigan
Bronze I
Forgetful Mind
The Morrigan
Bronze I
Level 132
God Stats
3W - 2L
1,296 SR
Queue Stats
85W - 71L
1,034 MMR
Party 1
Medusa
Medusa
Bronze III
I Big Turtle I
Medusa
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 123L
864 MMR
Party 1
Yemoja
Yemoja
Bronze III
WISDOMofSOLOMAN
Yemoja
Bronze III
Level 128
God Stats
3W - 9L
1,230 SR
Queue Stats
76W - 151L
300 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 123
1,342 SR
733 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 111
1,451 SR
801 MMR
King Arthur
King Arthur
Bronze I
Harrkz
King Arthur
Bronze I
Level 107
God Stats
10W - 15L
1,411 SR
Queue Stats
301W - 328L
728 MMR
Solo
Discordia
Discordia
Silver V
STARboy_Bangs577
Discordia
Silver V
Level 104
God Stats
12W - 14L
1,426 SR
Queue Stats
346W - 344L
966 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver V
pRc Berserk
Ah Muzen Cab
Silver V
Level 122
God Stats
7W - 6L
1,516 SR
Queue Stats
96W - 71L
710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Forgetful Mind
The Morrigan
19
19 / 4 / 6
18,263
794
34,216
11,810
4,707
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
6 / 6 / 6
15,119
657
16,454
17,363
7,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 5 / 7
13,797
600
6,576
21,767
10,405
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
ZeusKukulkanKumbhakarnaOdinBacchus

VS

Bans
HadesSkadiChaacNeithYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Harrkz
King Arthur
14
2 / 8 / 8
13,581
590
8,432
22,316
25,291
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Discordia
17
8 / 10 / 5
15,975
695
13,050
24,299
7,568
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
pRc Berserk
Ah Muzen Cab
15
5 / 9 / 6
14,369
625
17,849
20,270
6,469
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
34
27
Kills
15
15
Deaths
27
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Forgetful Mind
The Morrigan
19
4
6
5.5
L
King Arthur
Harrkz
King Arthur
2
8
8
0.75
W
6
6
6
1.5
L
Discordia
8
10
5
1.05
W
2
5
7
1.1
L
Ah Muzen Cab
pRc Berserk
Ah Muzen Cab
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,246
Damage
39,331
50,940
Taken
66,885
22,635
Mitigated
39,328
16,011
Healing
16,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Forgetful Mind
The Morrigan
34,216
5,912
0
3,186
11,810
4,707
606
3,333
8,477
86,879
13,202
L
King Arthur
Harrkz
King Arthur
8,432
848
147
5,614
22,316
25,291
215
9,888
12,428
0
36,906
W
16,454
7,680
0
0
17,363
7,523
1,581
3,727
13,636
0
56,010
L
Discordia
13,050
839
174
4,420
24,299
7,568
1,082
12,636
11,663
69,049
0
W
6,576
2,069
7,084
5,741
21,767
10,405
414
6,034
15,433
27,472
0
L
Ah Muzen Cab
pRc Berserk
Ah Muzen Cab
17,849
4,041
0
5,815
20,270
6,469
937
8,703
11,567
0
85,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,179
Gold Earned
43,925
266
Minions Killed
269
0
Camps Cleared
0
1,099,059
Distance Traveled
1,143,853
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
18,263
794
150
7
0
369,052
6
L
King Arthur
13,581
590
44
2
0
434,027
2
W
Medusa
15,119
657
80
3
0
372,990
0
L
Discordia
15,975
695
111
5
0
369,666
0
W
Yemoja
13,797
600
36
2
0
357,017
2
L
Ah Muzen Cab
14,369
625
114
5
0
340,160
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role