Player Matchup

Yemoja
Yemoja
JulmettuKyrpä
Yemoja
Level 55
God Stats
10W - 9L
1,791 SR
Queue Stats
104W - 51L
1,682 Elo+
Party 2
He Bo
He Bo
hhegu
He Bo
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
247W - 89L
1,682 Elo+
Party 2
Mulan
Mulan
hipmes
Mulan
Level 105
God Stats
2W - 3L
1,669 SR
Queue Stats
59W - 41L
1,682 Elo+
Party 2
Team Averages
Level 94
1,654 SR
1,682 Elo+

VS

Team Averages
Level 137
1,554 SR
1,523 Elo+
Mulan
Mulan
Ivna
Mulan
Level 146
God Stats
12W - 4L
1,565 SR
Queue Stats
34W - 26L
1,557 Elo+
Party 1
Merlin
Merlin
Smitomic
Merlin
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 21L
1,458 Elo+
Solo
Pele
Pele
habboboy01
Pele
Level 143
God Stats
4W - 2L
1,596 SR
Queue Stats
39W - 34L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 20
15,215
725
12,834
14,657
14,426
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

He Bo
hhegu
He Bo
15
15 / 10 / 3
14,770
703
25,735
22,183
7,938
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
hipmes
Mulan
16
6 / 6 / 13
14,543
693
18,351
23,147
35,547
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ivna
Mulan
17
8 / 6 / 8
15,619
744
20,337
26,581
24,563
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Smitomic
Merlin
16
6 / 5 / 7
14,894
709
15,589
16,715
5,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 13 / 11
15,024
715
16,544
25,295
10,654
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
45
24
Kills
19
19
Deaths
24
36
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mulan
Ivna
Mulan
8
6
8
2
L
3
3
20
4.33
W
Merlin
Smitomic
Merlin
6
5
7
1.9
W
5
13
11
0.81
L
He Bo
hhegu
He Bo
15
10
3
1.65
L
Mulan
hipmes
Mulan
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,920
Damage
52,470
59,987
Taken
68,591
57,911
Mitigated
40,787
15,782
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Ivna
Mulan
20,337
3,786
1,487
10,358
26,581
24,563
532
16,848
9,733
262
70,062
L
12,834
2,153
4,130
1,664
14,657
14,426
492
5,230
9,427
45,976
0
W
Merlin
Smitomic
Merlin
15,589
578
0
795
16,715
5,570
1,226
10,543
6,172
61,691
0
W
16,544
4,687
0
4,722
25,295
10,654
758
11,685
13,610
0
59,163
L
He Bo
hhegu
He Bo
25,735
1,884
0
4,226
22,183
7,938
854
5,156
17,027
69,530
0
L
Mulan
hipmes
Mulan
18,351
2,999
0
5,762
23,147
35,547
0
5,777
17,028
0
62,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,528
Gold Earned
45,537
229
Minions Killed
252
0
Camps Cleared
0
1,033,919
Distance Traveled
1,144,814
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
15,619
744
79
4
0
381,746
5
L
Yemoja
15,215
725
62
3
0
370,738
5
W
Merlin
14,894
709
94
4
0
386,040
4
W
Pele
15,024
715
79
4
0
377,028
5
L
He Bo
14,770
703
100
5
0
302,868
1
L
Mulan
14,543
693
67
3
0
360,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role