Player Matchup

Fafnir
Fafnir
HyogaNoTsuki
Fafnir
Level 8
God Stats
2W - 1L
1,496 SR
Queue Stats
16W - 20L
1,492 Elo+
Solo
Chernobog
Chernobog
KarmaSPQR
Chernobog
Level 27
God Stats
3W - 1L
1,663 SR
Queue Stats
85W - 64L
1,675 Elo+
Party 2
Vulcan
Vulcan
Meikyn
Vulcan
Level 17
God Stats
51W - 42L
1,678 SR
Queue Stats
86W - 71L
1,659 Elo+
Party 2
Amaterasu
Amaterasu
Stopninja01
Amaterasu
Level 9
God Stats
6W - 4L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Bacchus
Bacchus
ibriku
Bacchus
Level 15
God Stats
11W - 8L
1,577 SR
Queue Stats
33W - 21L
1,634 Elo+
Solo
Team Averages
Level 15
1,583 SR
1,592 Elo+

VS

Team Averages
Level 18
1,633 SR
1,619 Elo+
Ah Muzen Cab
Ah Muzen Cab
Kerjon
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 29L
1,617 Elo+
Party 1
Jormungandr
Jormungandr
Man0metr0
Jormungandr
Level 7
God Stats
1W - 2L
1,670 SR
Queue Stats
2W - 2L
1,850 Elo+
Solo
Kukulkan
Kukulkan
Mastrosgrodolo
Kukulkan
Level 8
God Stats
3W - 1L
1,839 SR
Queue Stats
7W - 7L
1,570 Elo+
Party 1
Fenrir
Fenrir
Noocks
Fenrir
Level 27
God Stats
6W - 2L
1,655 SR
Queue Stats
43W - 27L
1,594 Elo+
Party 1
Izanami
Izanami
tsuplav
Izanami
Level 21
God Stats
3W - 6L
1,500 SR
Queue Stats
87W - 81L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
20
4 / 12 / 19
16,416
966
17,419
35,812
32,420
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
KarmaSPQR
Chernobog
20
11 / 5 / 23
17,913
1,054
41,123
23,670
10,604
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vulcan
Meikyn
Vulcan
20
7 / 3 / 20
17,042
1,002
41,320
15,034
7,172
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Stopninja01
Amaterasu
20
8 / 5 / 23
17,533
1,031
18,767
31,272
25,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
ibriku
Bacchus
20
11 / 4 / 20
17,609
1,036
26,471
24,506
39,344
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

28

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kerjon
Ah Muzen Cab
20
9 / 7 / 13
16,830
990
30,039
30,115
12,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Man0metr0
Jormungandr
20
5 / 13 / 17
16,077
946
21,666
44,826
43,640
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
20
3 / 6 / 12
14,929
878
19,133
16,248
7,401
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Noocks
Fenrir
20
6 / 11 / 17
16,413
965
21,523
35,033
27,303
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
tsuplav
Izanami
20
6 / 4 / 16
16,157
950
29,856
23,380
10,259
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
104
41
Kills
29
29
Deaths
41
105
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
12
19
1.13
W
Chernobog
KarmaSPQR
Chernobog
11
5
23
4.5
L
Ah Muzen Cab
Kerjon
Ah Muzen Cab
9
7
13
2.21
L
Jormungandr
Man0metr0
Jormungandr
5
13
17
1.04
L
Kukulkan
3
6
12
1.5
W
Vulcan
Meikyn
Vulcan
7
3
20
5.67
L
Fenrir
Noocks
Fenrir
6
11
17
1.32
W
Amaterasu
Stopninja01
Amaterasu
8
5
23
3.9
W
Bacchus
ibriku
Bacchus
11
4
20
5.25
L
Izanami
tsuplav
Izanami
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,100
Damage
122,217
130,294
Taken
149,602
114,556
Mitigated
101,551
22,761
Healing
13,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
17,419
5,205
1,215
4,183
35,812
32,420
0
9,216
26,151
34,738
0
W
Chernobog
KarmaSPQR
Chernobog
41,123
29,884
0
7,105
23,670
10,604
0
9,280
14,390
0
75,674
L
Ah Muzen Cab
Kerjon
Ah Muzen Cab
30,039
16,167
0
3,868
30,115
12,948
0
17,971
12,144
0
56,922
L
Jormungandr
Man0metr0
Jormungandr
21,666
3,562
826
3,793
44,826
43,640
0
26,254
18,572
61,835
0
L
Kukulkan
19,133
493
0
208
16,248
7,401
0
10,552
5,696
41,866
0
W
Vulcan
Meikyn
Vulcan
41,320
9,208
161
896
15,034
7,172
0
6,159
8,875
76,373
0
L
Fenrir
Noocks
Fenrir
21,523
7,282
0
3,617
35,033
27,303
0
18,188
16,845
0
37,271
W
Amaterasu
Stopninja01
Amaterasu
18,767
5,996
0
8,856
31,272
25,016
0
8,695
22,577
1,259
45,928
W
Bacchus
ibriku
Bacchus
26,471
2,191
0
345
24,506
39,344
0
7,449
17,057
43,175
0
L
Izanami
tsuplav
Izanami
29,856
17,424
0
732
23,380
10,259
0
13,454
9,926
0
65,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,513
Gold Earned
80,406
327
Minions Killed
336
12
Camps Cleared
5
1,707,957
Distance Traveled
1,518,906
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
16,416
966
38
2
5
305,863
1
W
Chernobog
17,913
1,054
107
6
2
289,914
1
L
Ah Muzen Cab
16,830
990
73
4
1
314,729
0
L
Jormungandr
16,077
946
75
4
1
282,338
0
L
Kukulkan
14,929
878
51
3
0
291,550
1
W
Vulcan
17,042
1,002
104
6
0
364,372
0
L
Fenrir
16,413
965
34
2
3
316,676
0
W
Amaterasu
17,533
1,031
45
3
4
398,108
1
W
Bacchus
17,609
1,036
33
2
1
349,700
1
L
Izanami
16,157
950
103
6
0
313,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role