Player Matchup

Fenrir
Fenrir
CoreyStricks
Fenrir
Level 16
God Stats
39W - 44L
1,341 SR
Queue Stats
139W - 166L
1,389 Elo+
Party 2
Thoth
Thoth
JonPlusGamer
Thoth
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
166W - 155L
1,318 Elo+
Solo
Chang'e
Chang'e
U Said Imbot
Chang'e
Level 13
God Stats
10W - 12L
1,649 SR
Queue Stats
42W - 61L
1,400 Elo+
Party 2
Xing Tian
Xing Tian
Wild-Khan45
Xing Tian
Level 62
God Stats
1W - 4L
1,408 SR
Queue Stats
87W - 104L
1,368 Elo+
Party 2
Neith
Neith
erosenninsgt
Neith
Level 27
God Stats
8W - 7L
1,643 SR
Queue Stats
12W - 15L
1,235 Elo+
Solo
Team Averages
Level 27
1,508 SR
1,342 Elo+

VS

Team Averages
Level 37
1,345 SR
1,256 Elo+
Jormungandr
Jormungandr
Ferret TRICK
Jormungandr
Level 14
God Stats
1W - 1L
1,153 SR
Queue Stats
22W - 19L
1,500 Elo+
Solo
Artemis
Artemis
MysteriouxsMoon
Artemis
Level 14
God Stats
0W - 1L
1,348 SR
Queue Stats
4W - 7L
1,111 Elo+
Solo
Scylla
Scylla
OTTI inn FENRIR
Scylla
Level 124
God Stats
12W - 7L
1,380 SR
Queue Stats
751W - 816L
1,373 Elo+
Party 1
Guan Yu
Guan Yu
angrypirate1220
Guan Yu
Level 11
God Stats
2W - 6L
1,128 SR
Queue Stats
5W - 15L
1,105 Elo+
Party 1
Bakasura
Bakasura
pacmanjarrod
Bakasura
Level 23
God Stats
12W - 10L
1,714 SR
Queue Stats
174W - 249L
1,193 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
13 / 2 / 11
14,319
1,023
16,541
14,137
5,627
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 1 / 16
14,139
1,010
12,221
6,853
2,538
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
U Said Imbot
Chang'e
20
2 / 0 / 22
13,018
930
9,748
10,363
7,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
Wild-Khan45
Xing Tian
19
2 / 2 / 15
12,925
923
9,954
16,615
17,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
8 / 2 / 19
13,970
998
30,488
12,059
4,759
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

268

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ferret TRICK
Jormungandr
18
2 / 9 / 1
12,201
872
9,899
25,770
17,436
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
0 / 0 / 0
10,109
722
66
835
232
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 2 / 3
13,565
969
26,939
15,735
5,975
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
1 / 9 / 2
11,400
814
4,955
21,792
15,040
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bakasura
pacmanjarrod
Bakasura
17
1 / 15 / 1
11,170
798
9,497
22,462
8,396
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
14
35
Kills
7
7
Deaths
35
83
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
2
11
9.25
L
Jormungandr
Ferret TRICK
Jormungandr
2
9
1
0.28
W
10
1
16
18
L
0
0
0
0
L
3
2
3
2.25
W
Chang'e
U Said Imbot
Chang'e
2
0
22
13
W
Xing Tian
Wild-Khan45
Xing Tian
2
2
15
4.75
L
1
9
2
0.22
W
8
2
19
8.75
L
Bakasura
pacmanjarrod
Bakasura
1
15
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,952
Damage
51,356
60,027
Taken
86,594
38,222
Mitigated
47,079
18,542
Healing
6,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
16,541
5,142
912
2,418
14,137
5,627
0
7,924
5,856
0
18,535
L
Jormungandr
Ferret TRICK
Jormungandr
9,899
2,738
0
1,290
25,770
17,436
0
8,833
16,937
37,795
0
W
12,221
1,464
0
1,356
6,853
2,538
0
4,592
2,261
31,132
0
L
66
0
0
62
835
232
0
302
533
0
1,365
L
26,939
1,582
123
2,410
15,735
5,975
0
4,992
10,743
71,883
0
W
Chang'e
U Said Imbot
Chang'e
9,748
2,562
3,276
5,578
10,363
7,345
0
7,060
3,043
24,094
0
W
Xing Tian
Wild-Khan45
Xing Tian
9,954
1,139
237
1,036
16,615
17,953
0
10,040
6,134
38,381
0
L
4,955
1,551
650
851
21,792
15,040
0
7,669
14,123
441
11,952
W
30,488
23,033
0
3,729
12,059
4,759
0
7,367
4,030
0
70,408
L
Bakasura
pacmanjarrod
Bakasura
9,497
7,068
0
620
22,462
8,396
0
10,127
12,335
0
13,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,371
Gold Earned
58,445
243
Minions Killed
201
12
Camps Cleared
4
1,204,152
Distance Traveled
772,184
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,319
1,023
11
1
0
273,198
0
L
Jormungandr
12,201
872
48
3
0
173,304
0
W
Thoth
14,139
1,010
49
4
0
252,159
0
L
Artemis
10,109
722
5
0
3
18,410
0
L
Scylla
13,565
969
128
9
1
246,642
0
W
Chang'e
13,018
930
43
3
2
236,343
0
W
Xing Tian
12,925
923
52
4
5
246,702
3
L
Guan Yu
11,400
814
10
1
0
219,387
3
W
Neith
13,970
998
88
6
5
195,750
0
L
Bakasura
11,170
798
10
1
0
114,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role