Player Matchup

Merlin
Merlin
GAMING WITH Z07
Merlin
Level 16
God Stats
5W - 1L
1,714 SR
Queue Stats
17W - 19L
1,157 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
NormalOrcman
Ah Muzen Cab
Level 18
God Stats
9W - 5L
1,500 SR
Queue Stats
13W - 19L
1,076 Elo+
Party 1
Zeus
Zeus
SHAD0W0206
Zeus
Level 21
God Stats
12W - 14L
1,352 SR
Queue Stats
32W - 39L
1,093 Elo+
Party 1
Team Averages
Level 18
1,522 SR
1,108 Elo+

VS

Team Averages
Level 21
1,300 SR
1,120 Elo+
Chaac
Chaac
 
Chaac
Level 18
God Stats
9W - 10L
1,243 SR
Queue Stats
48W - 72L
1,109 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 16
God Stats
15W - 25L
1,165 SR
Queue Stats
57W - 71L
992 Elo+
Party 2
Artemis
Artemis
leinadgonpe
Artemis
Level 29
God Stats
9W - 6L
1,492 SR
Queue Stats
13W - 15L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 8
12,450
593
8,236
10,322
2,831
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
NormalOrcman
Ah Muzen Cab
15
8 / 4 / 3
14,299
681
17,828
20,834
6,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 4 / 9
13,517
644
18,446
20,339
5,694
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
7 / 3 / 4
13,493
643
17,728
20,837
20,358
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
 
Nu Wa
12
0 / 7 / 8
11,708
558
10,367
17,427
9,087
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
leinadgonpe
Artemis
14
6 / 6 / 1
12,913
615
14,965
16,110
6,860
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
16
Kills
13
13
Deaths
16
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
7
3
4
3
L
Nu Wa
 
Nu Wa
0
7
8
0.57
W
3
5
8
1.4
W
Ah Muzen Cab
NormalOrcman
Ah Muzen Cab
8
4
3
2.38
W
5
4
9
2.38
L
Artemis
leinadgonpe
Artemis
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,510
Damage
43,060
51,495
Taken
54,374
15,071
Mitigated
36,305
21,445
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
17,728
5,182
0
7,775
20,837
20,358
53
10,138
10,699
870
37,467
L
Nu Wa
 
Nu Wa
10,367
3,030
0
4,628
17,427
9,087
0
10,217
7,210
37,623
0
W
8,236
675
1,076
1,552
10,322
2,831
978
1,547
8,775
35,761
0
W
Ah Muzen Cab
NormalOrcman
Ah Muzen Cab
17,828
8,966
0
10,983
20,834
6,546
680
5,256
15,578
0
67,804
W
18,446
4,676
648
7,186
20,339
5,694
1,224
4,618
15,721
51,887
0
L
Artemis
leinadgonpe
Artemis
14,965
6,147
722
3,851
16,110
6,860
374
6,386
9,724
0
47,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,266
Gold Earned
38,114
209
Minions Killed
201
0
Camps Cleared
0
808,205
Distance Traveled
904,998
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
13,493
643
59
3
0
343,852
0
L
Nu Wa
11,708
558
57
3
0
282,582
1
W
Merlin
12,450
593
52
2
0
228,869
2
W
Ah Muzen Cab
14,299
681
79
4
0
292,600
1
W
Zeus
13,517
644
78
4
0
286,736
2
L
Artemis
12,913
615
85
4
0
278,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role